> For the complete documentation index, see [llms.txt](https://docs.cyball.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.cyball.com/game-mechanics-and-features/post-match-results-and-rewards-calculations.md).

# Post-Match Results and Rewards Calculations

![In-game Post-match Result Demo](/files/yGDnOunCyTz27YhY5HLh)

Upon the end of a match, the player is moved to a screen displaying relevant match data including:

* Final score
* Which team scored in each Key Event (\*distinguish each Key Event panel by color; player scored = blue, opponent scored = pink, no goal = yellow)
* Goal scorers
* Goal assisters

## Match Rewards

![In-game Match Rewards Screen](/files/UQEzPp0qDeyuDxyrfCR9)

Depending on the result of the match, a CyBloc can earn Batteries (CBT) depending on its individual Class Modifier as well as its team’s overall Skill rating.

| **Class** | **Multiplier** |
| --------- | -------------- |
| Bronze    | x1             |
| Silver    | x1.2           |
| Gold      | x1.8           |
| Platinum  | x2.5           |
| Legendary | x7             |

At the highest team composition (66-74 team average overall), and they win all matches given their Daily Energy (20 matches), a player has the potential to earn 80 Batteries a day. A team of 3 CyBlocs at Bronze level would earn 240 Batteries a day.&#x20;

Batteries (CBT) per Cybloc per Win (assume Bronze for base case):

|                                  | **<50 Team Overall** | **50-65 Team Overall** | **66-74 Team Overall** | **75-82 Team Overall** | **>82 Team Overall** |
| -------------------------------- | -------------------- | ---------------------- | ---------------------- | ---------------------- | -------------------- |
| Batteries per Exhibition 3v3 win | 2.0                  | 3.5                    | 4.0                    | 4.5                    | 5.0                  |
| Batteries per Exhibition 5v5 win | TBD                  | TBD                    | TBD                    | TBD                    | TBD                  |

Boosted Example (assume Legendary Cybloc):

|                                  | **<50 Team Overall** | **50-65 Team Overall** | **66-74 Team Overall** | **75-82 Team Overall** | **>82 Team Overall** |
| -------------------------------- | -------------------- | ---------------------- | ---------------------- | ---------------------- | -------------------- |
| Batteries per Exhibition 3v3 win | 14.00                | 24.50                  | 28.00                  | 31.50                  | 35.00                |
| Batteries per Exhibition 5v5 win | TBD                  | TBD                    | TBD                    | TBD                    | TBD                  |

{% hint style="info" %}
**Note:**

A user receives 100% of Battery (CBT) rewards for winning and 0% of Battery rewards for losing.
{% endhint %}

Players also earn individual [**CyBloc XP**](/cybloc/level-and-xp.md) depending on their successful actions in a match.

CyBloc XP rewards:

| **CyBloc Action**          | **CyBloc XP Gained** |
| -------------------------- | -------------------- |
| Play in a match            | + 5 XP               |
| Participate in a Key Event | + 3 XP               |
| Score a goal               | + 2 XP               |
| Make an assist             | + 2 XP               |
| Win a match                | + 4 XP               |

Using the values above, a CyBloc can earn between 5 and 39 XP in a match. Therefore, it would take between 254-1980 matches for a newly minted CyBloc to reach Level 100 without accounting for possible Traits that boost XP earned from matches.

Assuming that on average a CyBloc will earn 15 XP/match (play in the match, participate in 2 Key Events, score or assist 1 goal, and have a 50% chance of winning the match). This means it will take an average of 660 matches for a Level 1 CyBloc to reach Level 100 if the player completes all 20 of their matches every day.
