💡Traits

Traits are inherent abilities that CyBlocs are born with and are independent from Classes (i.e. higher Class does not mean better traits and vice versa). A CyBloc may have one, two or three traits. Traits can affect a multitude of areas from gameplay mechanics to potential rewards and are stackable should a CyBloc have multiple traits of similar or related effects. They also vary in rarity: common, rare and super rare.

As will be mentioned in the Mentoring section, a new CyBloc is much more likely to inherit the traits of its mentor(s). The new CyBloc may also gain a trait naturally without the mentor having it, although the probability for this is much lower.

Common traits are more likely to be naturally gained or inherited from the CyBloc's mentor, whilst rare and super rare traits are much less likely to be naturally gained or inherited.

Traits are always positive (there are no traits that negatively affect a CyBloc's performance), so a CyBloc with more traits will be better and more valuable.

Note:

All different traits (and effects) under consideration are listed below and may be subject to further changes after testing.

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