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Traits
Traits are inherent abilities that CyBlocs are born with and are independent from Classes (i.e. higher Class does not mean better traits and vice versa). A CyBloc may have one, two or three traits. Traits can affect a multitude of areas from gameplay mechanics to potential rewards and are stackable should a CyBloc have multiple traits of similar or related effects. They also vary in rarity: common, rare and super rare.
As will be mentioned in the Mentoring section, a new CyBloc is much more likely to inherit the traits of its mentor(s). The new CyBloc may also gain a trait naturally without the mentor having it, although the probability for this is much lower.
Common traits are more likely to be naturally gained or inherited from the CyBloc's mentor, whilst rare and super rare traits are much less likely to be naturally gained or inherited.
Traits are always positive (there are no traits that negatively affect a CyBloc's performance), so a CyBloc with more traits will be better and more valuable.
Note:
All different traits (and effects) under consideration are listed below and may be subject to further changes after testing.
ID
Name
Effect
Rarity
1
Team Player
All of this CyBloc's skills are boosted by +4 when it plays in a Tandem event
Common
2
Show-Off
All of this CyBloc's skills are boosted by +4 when it plays in a Solo event
Common
3
All-Rounder
All of this CyBloc's skills are boosted by +2 when it plays in any event
Common
4
Pro Defender
This CyBloc's Tackling skill is boosted by +6 when it plays in an event involving Tackling
Common
5
Clinical Finisher
This CyBloc's Shooting skill is boosted by +6 when it plays in an event involving Shooting
Common
6
Deadeye Crosser
This CyBloc's Crossing skill is boosted by +6 when it plays in an event involving Crossing
Common
7
Fancy Footwork
This CyBloc's Dribbling skill is boosted by +6 when it plays in an event involving Dribbling
Common
8
True Athlete
This CyBloc's Physical skill is boosted by +6 when it plays in an event involving Physical
Common
9
Maestro
This CyBloc's Passing skill is boosted by +6 when it plays in an event involving Passing
Common
10
Strong Starter
All of this CyBloc's skills are boosted by +4 during the first half of matches
Common
11
Clutch Performer
All of this CyBloc's skills are increased by +4 during the second half of matches
Common
12
Oddball
All of this CyBloc's skills are increased by +4 when it plays in an odd turn (events 1, 3, and 5)
Common
13
Even-Minded
All of this CyBloc's skills are increased by +4 when it plays in an even turn (events 2, 4, and 6)
Common
14
Celebrity
For each match, this CyBloc has a 50% chance that all of its skills are boosted by +4
Common
15
Something to Prove
All of this CyBloc's skills are boosted by +4 when it plays with a teammate of a higher or Legendary Class in a Tandem event
Common
16
Dreamer
All of this CyBloc's skills are boosted by +6 when it plays against an opponent of a higher Class in a Solo event
Common
17
In the Lead
All of this CyBloc's skills are boosted by +3 if your team is leading at half-time
Common
18
Even-Steven
All of this CyBloc's skills are boosted by +4 if the scoreboard is even at half-time
Common
19
Not Out Yet
All of this CyBloc's skills are boosted by +5 if your team is trailing at half-time
Common
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