🆚Matchmaking System
Phase 1 Matchmaking Logic
Last updated
Phase 1 Matchmaking Logic
Last updated
The matchmaking process pairs users with teams of similar overall Skill ratings for online PvP matches.
Users must have enough Energy to enter matchmaking. If this is true, they can select the relevant game mode to find match from the in-game main menu.
Currently, PvP pairing is based on an elo rating, which is calculated using the formula Base Skills + y * Added Skills
, where y is currently 1.5 i.e. Added Skills are valued at 1.5x more than Base Skills in the current 'elo' formula.
By default, matchmaking attempts to pair users whose teams' elo ratings are within 30 of each other.
While a user waits to be paired with an opponent, their matchmaking standards adjust based on the table below.
While users are waiting in matchmaking, they may cancel matchmaking by clicking the cancel button to return to the main menu.
Time Spent in Matchmaking (Seconds)
Max Elo Difference
0
30
15
50
30
75
45
100
60
150
90
200
120
300
180
400
240
500
300
700