Tactic Cards
In-match End of Turn Demo
Tactic Cards are effects that users can use during Key Events in an attempt to sway the results in their favor. The game c features a total of 50 Tactic Cards with 7 distinct types and 25 total unique effects.
There is an order of operations (shown in the link above) regarding which Tactic Cards take effect first in Key Events. At the start of the 1st half in a match, each user is dealt a number of cards (6 cards in Exhibition 3v3) from their own deck of 50. At the start of the 2nd half, each userโ€™s current hand is discarded and replaced with new cards from their respective deck.
Every time a card is played, a new card is dealt into that user's hand at the start of the following round.
Each Tactic Card costs a certain number of Tactic Power to play, as indicated on the cardโ€™s UI.
Each user can play 0 or 1 Tactic Card per round assuming they have enough Tactic Power.
There are 7 types of Tactic Cards that affect different aspects of the Key Event:
Tactic Card Type
Effect
Tactic Power Cost
Number of Cards
Skill Boosts
Increases CyBlocโ€™s Skill ratings for the Key Event or half
1
16
Randomizers
Changes type of Key Event or participating CyBlocs
1
4
Tactic Power Effects
Decrease Tactic Power of opponent or increase Tactic Power of user
1
10
Deck Effects
Redraw hand
1
5
Cooldowns
Remove or prevent Exhaustion
1
3
Goalkeeper
Can either affect your goalkeeper or the opponentโ€™s goalkeeper
1
6
Special Move
Special moves that have considerable impact
2
6

Tactic Power

Tactic Power is a limited match resource similar to mana. Users spend Tactic Power to play Tactic Cards.
Each user begins a new match with a certain amount of Tactic Power (4 Tactic Power in Exhibition 3v3).

List of Tactic Cards

ID & Priority
Name
Type
Effect
Tactic Power Cost
Number of Cards
0
Nutmeg
Deck Effect
Negate your opponent's Tactic Card this turn
1
2
1
Update
Deck Effect
Redraw a new hand
1
3
2
Force Update
Deck Effect
Redraw your opponent's hand
1
2
3
Stun
Deck Effect
Your opponent cannot play a Tactic Card in the next Key Event
1
2
4
Tactical Foul
Randomizer
Randomize the current Key Event's skills
1
2
5
Comms Jammer
Randomizer
Both teams' CyBlocs are randomly chosen for this Key Event
1
1
6
Energy Drink
Cooldown
Remove any Exhaustion from your team before this play
1
2
7
Can't Keep Up
Cooldown
Apply Exhaustion to the oposing team til the end of the half
1
2
8
Supercharge Fuel
Cooldown
Your team can't become Exhausted for the rest of the half
1
2
9
Backup Power
Stamina Effect
Gain a net increase of 2 Tactic Power
1
3
10
Energy Leak
Stamina Effect
Deduct 1 Tactic Power from your opponent
1
2
11
Steal
Stamina Effect
If your opponent has more Tactic Power than you, steal 1 Tactic Power from them
1
2
12
Second Wind
Stamina Effect
Gain a net increase of 3 Tactic Power
1
2
13
Comeback
Skill Boost
While trailing in score, add +8 to your team's total skills for this Key Event
1
3
14
Dominant Performance
Skill Boost
If you were in the lead at the half, add +4 to your team's total skills for this Key Event
1
3
15
Adrenaline
Skill Boost
Add +2 to your team's total skills for this Key Event
1
3
16
Defensive Systems
Special Move
Doubles a CyBloc's Tackling for this Key Event
2
1
17
Turbo Boots
Special Move
Doubles a CyBloc's Dribbling for this Key Event
2
1
18
Improved Algorithm
Special Move
Doubles a CyBloc's Crossing for this Key Event
2
1
19
X-Ray Vision
Special Move
Doubles a CyBloc's Passing for this Key Event
2
1
20
Advanced Targeting
Special Move
Doubles a CyBloc's Shooting for this Key Event
2
1
21
Tempered Steel
Special Move
Doubles a CyBloc's Physical for this Key Event
2
1
22
Improved Reflexes
Goalkeeper
Increase your goalkeeper's shot-stopping by 10 points this turn
1
3
23
Goalkeeper Glitch
Goalkeeper
Decrease the opposing goalkeeper's shot-stopping by 15 points this turn
1
3
24
Perfect Save
Goalkeeper
Your goalkeeper performs an automatic save if needed
1
2
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Tactic Power
List of Tactic Cards