Tactic Cards

Tactic Cards are effects that users can use during Key Events in an attempt to sway the results in their favor. The game c features a total of 50 Tactic Cards with 7 distinct types and 25 total unique effects.

There is an order of operations (shown in the link above) regarding which Tactic Cards take effect first in Key Events. At the start of the 1st half in a match, each user is dealt a number of cards (6 cards in Exhibition 3v3) from their own deck of 50. At the start of the 2nd half, each userโ€™s current hand is discarded and replaced with new cards from their respective deck.

Every time a card is played, a new card is dealt into that user's hand at the start of the following round.

Each Tactic Card costs a certain number of Tactic Power to play, as indicated on the cardโ€™s UI.

Each user can play 0 or 1 Tactic Card per round assuming they have enough Tactic Power.

There are 7 types of Tactic Cards that affect different aspects of the Key Event:

Tactic Card Type

Effect

Tactic Power Cost

Number of Cards

Skill Boosts

Increases CyBlocโ€™s Skill ratings for the Key Event or half

1

16

Randomizers

Changes type of Key Event or participating CyBlocs

1

4

Tactic Power Effects

Decrease Tactic Power of opponent or increase Tactic Power of user

1

10

Deck Effects

Redraw hand

1

5

Cooldowns

Remove or prevent Exhaustion

1

3

Goalkeeper

Can either affect your goalkeeper or the opponentโ€™s goalkeeper

1

6

Special Move

Special moves that have considerable impact

2

6

Tactic Power

Tactic Power is a limited match resource similar to mana. Users spend Tactic Power to play Tactic Cards.

Each user begins a new match with a certain amount of Tactic Power (4 Tactic Power in Exhibition 3v3).

List of Tactic Cards

ID & Priority

Name

Type

Effect

Tactic Power Cost

Number of Cards

0

Nutmeg

Deck Effect

Negate your opponent's Tactic Card this turn

1

2

1

Update

Deck Effect

Redraw a new hand

1

3

2

Force Update

Deck Effect

Redraw your opponent's hand

1

2

3

Stun

Deck Effect

Your opponent cannot play a Tactic Card in the next Key Event

1

2

4

Tactical Foul

Randomizer

Randomize the current Key Event's skills

1

2

5

Comms Jammer

Randomizer

Both teams' CyBlocs are randomly chosen for this Key Event

1

1

6

Energy Drink

Cooldown

Remove any Exhaustion from your team before this play

1

2

7

Can't Keep Up

Cooldown

Apply Exhaustion to the oposing team til the end of the half

1

2

8

Supercharge Fuel

Cooldown

Your team can't become Exhausted for the rest of the half

1

2

9

Backup Power

Stamina Effect

Gain a net increase of 2 Tactic Power

1

3

10

Energy Leak

Stamina Effect

Deduct 1 Tactic Power from your opponent

1

2

11

Steal

Stamina Effect

If your opponent has more Tactic Power than you, steal 1 Tactic Power from them

1

2

12

Second Wind

Stamina Effect

Gain a net increase of 3 Tactic Power

1

2

13

Comeback

Skill Boost

While trailing in score, add +8 to your team's total skills for this Key Event

1

3

14

Dominant Performance

Skill Boost

If you were in the lead at the half, add +4 to your team's total skills for this Key Event

1

3

15

Adrenaline

Skill Boost

Add +2 to your team's total skills for this Key Event

1

3

16

Defensive Systems

Special Move

Doubles a CyBloc's Tackling for this Key Event

2

1

17

Turbo Boots

Special Move

Doubles a CyBloc's Dribbling for this Key Event

2

1

18

Improved Algorithm

Special Move

Doubles a CyBloc's Crossing for this Key Event

2

1

19

X-Ray Vision

Special Move

Doubles a CyBloc's Passing for this Key Event

2

1

20

Advanced Targeting

Special Move

Doubles a CyBloc's Shooting for this Key Event

2

1

21

Tempered Steel

Special Move

Doubles a CyBloc's Physical for this Key Event

2

1

22

Improved Reflexes

Goalkeeper

Increase your goalkeeper's shot-stopping by 10 points this turn

1

3

23

Goalkeeper Glitch

Goalkeeper

Decrease the opposing goalkeeper's shot-stopping by 15 points this turn

1

3

24

Perfect Save

Goalkeeper

Your goalkeeper performs an automatic save if needed

1

2

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