In-match End of Turn Demo
Tactic Cards are effects that users can use during Key Events in an attempt to sway the results in their favor. The game c features a total of 50 Tactic Cards with 7 distinct types and 25 total unique effects.
There is an order of operations (shown in the link above) regarding which Tactic Cards take effect first in Key Events. At the start of the 1st half in a match, each user is dealt a number of cards (6 cards in Exhibition 3v3) from their own deck of 50. At the start of the 2nd half, each user’s current hand is discarded and replaced with new cards from their respective deck.
Every time a card is played, a new card is dealt into that user's hand at the start of the following round.
Each Tactic Card costs a certain number of Tactic Power to play, as indicated on the card’s UI.
Each user can play 0 or 1 Tactic Card per round assuming they have enough Tactic Power.
There are 7 types of Tactic Cards that affect different aspects of the Key Event:
Tactic Power is a limited match resource similar to mana. Users spend Tactic Power to play Tactic Cards.
Each user begins a new match with a certain amount of Tactic Power (4 Tactic Power in Exhibition 3v3).