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  1. Game Mechanics and Features
  2. Match Engine Logic

Key Events

PreviousMatch Engine LogicNextStrategies and Goalkeepers

Last updated 3 years ago

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Key Events are the rounds in a match. There is an equal number of Key Events per half, where each event lasts up to 1 minute. The winner of a Key Event has the chance to score a goal subject to the . If the users tie, there is no goal-scoring opportunity.

The type of Key Event is drawn randomly and comes with a unique set of criteria.

A Key Event may be classified as either Solo or Tandem (meaning either 1 or 2 CyBlocs from each team must participate), and either Single Skills or Dual Skills (meaning either 1 or 2 specific Skills are used in the roundโ€™s calculation).

Number of CyBlocs
Number of Skills
Criteria Skill(s)

Number of CyBlocs

Number of Skills

Criteria Skill(s)

Solo (1)

Single Skills (1)

Crossing

Dribbling

Passing

Physical

Shooting

Tackling

Tandem (2)

Single Skills (1)

Crossing

Dribbling

Passing

Physical

Shooting

Tackling

Solo (1)

Dual Skills (2)

Crossing & Dribbling

Crossing & Passing

Crossing & Physical

Crossing & Shooting

Crossing & Tackling

Dribbling & Passing

Dribbling & Physical

Dribbling & Shooting

Dribbling & Tackling

Passing & Physical

Passing & Shooting

Passing & Tackling

Physical & Shooting

Physical & Tackling

Shooting & Tackling

Tandem (2)

Dual Skills (2)

Crossing & Dribbling

Crossing & Passing

Crossing & Physical

Crossing & Shooting

Crossing & Tackling

Dribbling & Passing

Dribbling & Physical

Dribbling & Shooting

Dribbling & Tackling

Passing & Physical

Passing & Shooting

Passing & Tackling

Physical & Shooting

Physical & Tackling

Shooting & Tackling

During each Key Event, users must select which CyBloc(s) they want to use. If a user doesnโ€™t choose a CyBloc within the 1 minute, then the game selects from their team randomly.

After both users have locked in their selections, the engine will then refer to the Key Eventโ€™s criteria to compare the total Skill ratings of two teams (between the participating CyBlocs in that Key Event only) and calculate the difference in total Skill ratings.

If the difference in total Skill ratings is higher than the GK shot-stopping rating, a goal will be awarded to the side with the higher rating for that round. If the difference is lower than or equal to the GK shot-stopping rating, the round will result in no goal.

An animation will play out on the football field to indicate the result of the current key event.

The goal scorer will always be the CyBloc that has the highest total rating in that Key Event on the winning team. If the round is a Tandem event (2 CyBlocs from each team must participate), the CyBloc with the lower rating will be given an assist. If both CyBlocs have similar total ratings, then which one scored/assisted will be random.

Exhaustion

In Exhibition 3v3, CyBlocs that participated in the previous Key Event are subjected to a temporary Exhaustion effect in which they suffer -10 to all their Skill ratings for 1 round.

Each user may also play a during a round to temporarily modify things such as boosting their CyBlocโ€™s Skill ratings. Playing Tactic Cards costs a certain number of .

The engine will also randomize the for this Key Event within its max RNG range, also accounting for any Tactic Card effect.

๐Ÿ“–
๐Ÿ’ซ
Tactic Card
GK shot-stopping rating
GK shot-stopping rating
Stamina
In-match Key Event Demo