> For the complete documentation index, see [llms.txt](https://docs.cyball.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.cyball.com/game-mechanics-and-features/forfeit.md).

# Forfeit

If one player has reached more than half of the maximum amount of goals possible during the regulation time of a match, the losing opponent is presented with a forfeit button which allows them to end the match early. The player trying to forfeit is asked to confirm that they want to forfeit.

Similarly, if a player closes or disconnects from the game during their match, they are considered to have forfeited and the match ends.

The player who forfeited loses the match and gets no rewards or experience points, while the opposite player gets an automatic win with standard victory rewards.
