# Introduction

Official CyBall Documentation Version 2.0 - Last Updated December 2021

Space Boy Fusk has finally defeated Big Boy Bogdan and Father Hays, allowing CyBlocs to roam freely within the Earth. What's the first thing to be done? Start up their own world game association, of course! Enter the world of CyBlocs - Cyborgs on the blockchain.

![](/files/-MlFIfNwyiJ_YqbpkV0D)

[**CyBall**](https://cyball.com/) is a futuristic football-themed (US: soccer), NFT-based game where users can collect and form a team of CyBlocs and face off against other teams online, or trade and mentor new CyBlocs within the CyBall's ecosystem. Initially, the game will launch on BNB Chain with immediate plans to launch on Solana as soon as it is ready to create a multi-chain gaming environment.

The CyBall game engine combines different elements of strategy, simulation and chance into the form of an exciting and competitive turn-based football card game, where players compete to see who can score the most goals. Players train up their CyBlocs to compete in various [**game modes**](/game-mechanics-and-features/game-modes) with varying levels of rewards. Existing CyBlocs can also [**mentor**](/ecosystem/mentoring) young CyBlocs, creating the next generation of unique NFTs. In future expansions, we aim to give players more ways to spend accrued rewards, both in CyBall and in the wider CyBloc universe.\
\
CyBall's metaverse is welcoming and catered to all demographics, whilst also serving as the bridge between players and blockchain technology through the game's all encompassing CyBloc universe.

CyBall will feature a Play-to-Earn mechanism, which has been made viable by blockchain economics. In a world where games, social media, and many platforms compete for users' limited attention span, Play-to-Earn element enables users to be rewarded simply by playing the game. This revolutionary model has proven to be a major income source not only for active and casual players alike, but also for NFT collectors who are looking to [**loan**](/ecosystem/cyloans) out their assets!

### Why Blockchain?

The CyBall team is made up of seasoned blockchain experts that have been involved in, or are currently developing, some of the industry's earliest infrastructure. With DeFi having been shown as one of the first genuine use cases of blockchain technology, we believe that gaming is the next big revolution.

By having important elements of the game stored on-chain, blockchain and especially NFT-based gaming will relieve some of the issues currently present in traditional gaming such as provable ownership and trustless item transfers.

Within the next few years, blockchain gaming will undoubtedly disrupt and earn its place in the overall gaming market, most notably the mobile phone gaming sector. We envision and hope to be able to provide these opportunities through our game, whilst also introducing new people to crypto in a fun and exciting way, starting with the sport that the world knows and loves — Football.


# Classes

Class is a CyBloc’s rarity. The Class determines the range of a CyBloc’s starting [**Skill**](/cybloc/skills) ratings and subsequent growth potential.

CyBlocs come in five (5) different classes, each with increasing overall skill rating and also rarity.

<table data-header-hidden><thead><tr><th width="150">Class</th><th width="187.59079061685492" align="center">Max Overall Range (at Level 1)</th><th width="182.66694150540343" align="center">Max Overall Range (at Level 100)</th><th align="center">Rarity of CyBlocs (Estimate)</th></tr></thead><tbody><tr><td></td><td align="center"><p><strong>Max Overall Range</strong></p><p><strong>(at Level 1)</strong></p></td><td align="center"><p><strong>Max Overall Range</strong></p><p><strong>(at Level 100)</strong></p></td><td align="center"><p><strong>Rarity of CyBlocs</strong></p><p><strong>(Estimate)</strong></p></td></tr><tr><td><strong>Bronze</strong></td><td align="center">44 - 48</td><td align="center">67 - 72</td><td align="center">70% - 80%</td></tr><tr><td><strong>Silver</strong></td><td align="center">51 - 55</td><td align="center">74 - 79</td><td align="center">15% - 25%</td></tr><tr><td><strong>Gold</strong></td><td align="center">58 - 62</td><td align="center">81 - 86</td><td align="center">3% - 7%</td></tr><tr><td><strong>Platinum</strong></td><td align="center">65 - 69</td><td align="center">88 - 93</td><td align="center">0.2% - 0.8%</td></tr><tr><td><strong>Legendary</strong></td><td align="center">72 - 76</td><td align="center">95 - 100</td><td align="center">0.05% - 0.1%</td></tr></tbody></table>

{% hint style="info" %}
**Note:**

The rarity of CyBlocs is an estimate based on the assumption of all available CyBlocs mentoring to full capacity.
{% endhint %}


# Traits

Traits are inherent abilities that CyBlocs are born with and are independent from [**Classes**](/cybloc/classes) (i.e. higher Class does not mean better traits and vice versa).\
\
A CyBloc may have one, two or three traits. Traits can affect a multitude of areas from gameplay mechanics to potential rewards and are stackable should a CyBloc have multiple traits of similar or related effects. They also vary in rarity: **common**, **rare** and **super rare**.

As will be mentioned in the [**Mentoring**](/ecosystem/mentoring) section, a new CyBloc is much more likely to inherit the traits of its mentor(s). The new CyBloc may also gain a trait naturally without the mentor having it, although the probability for this is much lower.

Common traits are more likely to be naturally gained or inherited from the CyBloc's mentor, whilst rare and super rare traits are much less likely to be naturally gained or inherited.

Traits are always positive (there are no traits that negatively affect a CyBloc's performance), so a CyBloc with more traits will be better and more valuable.

{% hint style="info" %}
**Note:**

All different traits (and effects) under consideration are listed below and may be subject to further changes after testing.
{% endhint %}

<table data-header-hidden><thead><tr><th width="150">ID</th><th width="155.08899864091057">Name</th><th>Effect</th><th>Rarity</th></tr></thead><tbody><tr><td><strong>ID</strong></td><td><strong>Name</strong></td><td><strong>Effect</strong></td><td><strong>Rarity</strong></td></tr><tr><td><strong>1</strong></td><td>Team Player</td><td>All of this CyBloc's skills are boosted by +4 when it plays in a Tandem event</td><td>Common</td></tr><tr><td><strong>2</strong></td><td>Show-Off</td><td>All of this CyBloc's skills are boosted by +4 when it plays in a Solo event</td><td>Common</td></tr><tr><td><strong>3</strong></td><td>All-Rounder</td><td>All of this CyBloc's skills are boosted by +2 when it plays in any event</td><td>Common</td></tr><tr><td><strong>4</strong></td><td>Pro Defender</td><td>This CyBloc's Tackling skill is boosted by +6 when it plays in an event involving Tackling</td><td>Common</td></tr><tr><td><strong>5</strong></td><td>Clinical Finisher</td><td>This CyBloc's Shooting skill is boosted by +6 when it plays in an event involving Shooting</td><td>Common</td></tr><tr><td><strong>6</strong></td><td>Deadeye Crosser</td><td>This CyBloc's Crossing skill is boosted by +6 when it plays in an event involving Crossing</td><td>Common</td></tr><tr><td><strong>7</strong></td><td>Fancy Footwork</td><td>This CyBloc's Dribbling skill is boosted by +6 when it plays in an event involving Dribbling</td><td>Common</td></tr><tr><td><strong>8</strong></td><td>True Athlete</td><td>This CyBloc's Physical skill is boosted by +6 when it plays in an event involving Physical</td><td>Common</td></tr><tr><td><strong>9</strong></td><td>Maestro</td><td>This CyBloc's Passing skill is boosted by +6 when it plays in an event involving Passing</td><td>Common</td></tr><tr><td><strong>10</strong></td><td>Strong Starter</td><td>All of this CyBloc's skills are boosted by +4 during the first half of matches</td><td>Common</td></tr><tr><td><strong>11</strong></td><td>Clutch Performer</td><td>All of this CyBloc's skills are increased by +4 during the second half of matches</td><td>Common</td></tr><tr><td><strong>12</strong></td><td>Oddball</td><td>All of this CyBloc's skills are increased by +4 when it plays in an odd turn (events 1, 3, and 5)</td><td>Common</td></tr><tr><td><strong>13</strong></td><td>Even-Minded</td><td>All of this CyBloc's skills are increased by +4 when it plays in an even turn (events 2, 4, and 6)</td><td>Common</td></tr><tr><td><strong>14</strong></td><td>Celebrity</td><td>For each match, this CyBloc has a 50% chance that all of its skills are boosted by +4</td><td>Common</td></tr><tr><td><strong>15</strong></td><td>Something to Prove</td><td>All of this CyBloc's skills are boosted by +4 when it plays with a teammate of a higher or Legendary Class in a Tandem event</td><td>Common</td></tr><tr><td><strong>16</strong></td><td>Dreamer</td><td>All of this CyBloc's skills are boosted by +6 when it plays against an opponent of a higher Class in a Solo event</td><td>Common</td></tr><tr><td><strong>17</strong></td><td>In the Lead</td><td>All of this CyBloc's skills are boosted by +3 if your team is leading at half-time</td><td>Common</td></tr><tr><td><strong>18</strong></td><td>Even-Steven</td><td>All of this CyBloc's skills are boosted by +4 if the scoreboard is even at half-time</td><td>Common</td></tr><tr><td><strong>19</strong></td><td>Not Out Yet</td><td>All of this CyBloc's skills are boosted by +5 if your team is trailing at half-time</td><td>Common</td></tr><tr><td><strong>20</strong></td><td>In the Zone</td><td>If this CyBloc scores or assists a goal, all of its skills are boosted by +2 for the duration of the match</td><td>Common</td></tr><tr><td><strong>21</strong></td><td>Get Even</td><td>If your team concedes a goal, all of this CyBloc's skills are boosted by +2 for the duration of the match</td><td>Common</td></tr><tr><td><strong>22</strong></td><td>Seasoned Player</td><td>For every 25 levels gained, all of this CyBloc's skills are boosted by +1 when it plays in any event</td><td>Common</td></tr><tr><td><strong>23</strong></td><td>Passion for the Game</td><td>All of this CyBloc's skills are boosted by +2/4/6 when its match win rate is higher than/equal to/less than 50%</td><td>Common</td></tr><tr><td><strong>24</strong></td><td>Super Striker</td><td>This CyBloc's Shooting, Dribbling and Physical skills are boosted by +4 when it plays in any event</td><td>Common</td></tr><tr><td><strong>25</strong></td><td>Executive Assistant</td><td>This CyBloc's Tackling, Crossing and Passing skills are boosted by +4 when it plays in any event</td><td>Common</td></tr><tr><td><strong>26</strong></td><td>Perfect Pairs</td><td>All of this CyBloc and its teammate's skills are boosted by +2 when playing in a Tandem event</td><td>Common</td></tr><tr><td><strong>27</strong></td><td>Wall of Defense</td><td>This CyBloc and its teammate's Tackling skills are boosted by +4 when playing in a Tandem event involving Tackling</td><td>Common</td></tr><tr><td><strong>28</strong></td><td>Dual Poacher</td><td>This CyBloc and its teammate's Shooting skills are boosted by +4 when playing in a Tandem event involving Shooting</td><td>Common</td></tr><tr><td><strong>29</strong></td><td>Twin Winger</td><td>This CyBloc and its teammate's Crossing skills are boosted by +4 when playing in a Tandem event involving Crossing</td><td>Common</td></tr><tr><td><strong>30</strong></td><td>Street Baller</td><td>This CyBloc and its teammate's Dribbling skills are boosted by +4 when playing in a Tandem event involving Dribbling</td><td>Common</td></tr><tr><td><strong>31</strong></td><td>Gym Buddy</td><td>This CyBloc and its teammate's Physical skills are boosted by +4 when playing in a Tandem event involving Physical</td><td>Common</td></tr><tr><td><strong>32</strong></td><td>Tiki Taka</td><td>This CyBloc and its teammate's Passing skills are boosted by +4 when playing in a Tandem event involving Passing</td><td>Common</td></tr><tr><td><strong>33</strong></td><td>Mutual Respect</td><td>All of this CyBloc and its teammate's skills are boosted by +3 when playing in a Tandem event if they are of the same Class</td><td>Common</td></tr><tr><td><strong>34</strong></td><td>Building Back Up</td><td>For each match, all of this CyBloc's skills are boosted by +2 for every event it plays in</td><td>Common</td></tr><tr><td><strong>35</strong></td><td>Battery Lover</td><td>This CyBloc earns 5% extra XP and Batteries from matches</td><td>Common</td></tr><tr><td><strong>36</strong></td><td>Front Runner</td><td>All of this CyBloc's skills are boosted by +6 if your team is leading at half-time</td><td>Rare</td></tr><tr><td><strong>37</strong></td><td>Tiebreaker</td><td>All of this CyBloc's skills are boosted by +8 if the scoreboard is even at half-time</td><td>Rare</td></tr><tr><td><strong>38</strong></td><td>Tenacious</td><td>All of this CyBloc's skills are boosted by +10 if your team is trailing at half-time</td><td>Rare</td></tr><tr><td><strong>39</strong></td><td>On Fire</td><td>If this CyBloc scores or assists a goal, all of its skills are boosted by +4 for the duration of the match</td><td>Rare</td></tr><tr><td><strong>40</strong></td><td>Comeback King</td><td>If your team concedes a goal, all of this CyBloc's skills are boosted by +4 for the duration of the match</td><td>Rare</td></tr><tr><td><strong>41</strong></td><td>Hometown Hero</td><td>For each match, there is a 50% chance that all of this CyBloc's skills are boosted by +6</td><td>Rare</td></tr><tr><td><strong>42</strong></td><td>International Sensation</td><td>For each match, there is a 50% chance that three of this CyBloc's random skills are boosted by +9</td><td>Rare</td></tr><tr><td><strong>43</strong></td><td>Copycat</td><td>This CyBloc copies the second-strongest in-play skill from its teammate in a Tandem event if the teammate's respective skill is higher</td><td>Rare</td></tr><tr><td><strong>44</strong></td><td>No Sweat</td><td>This CyBloc doesn't suffer from Exhaustion</td><td>Rare</td></tr><tr><td><strong>45</strong></td><td>Battery Enthusiast</td><td>This CyBloc earns 10% extra XP and Batteries from matches</td><td>Rare</td></tr><tr><td><strong>46</strong></td><td>Prodigy</td><td>All of this CyBloc's skills are boosted by +6 when it plays in any event</td><td>Super Rare</td></tr><tr><td><strong>47</strong></td><td>Underdog </td><td>All of this CyBloc's skills are boosted by +12 if it has the lowest overall rating in the match</td><td>Super Rare</td></tr><tr><td><strong>48</strong></td><td>Ditto</td><td>This CyBloc copies the strongest in-play skill from its teammate in a Tandem event if the teammate's respective skill is higher</td><td>Super Rare</td></tr><tr><td><strong>49</strong></td><td>National Superstar</td><td>For each match, there is a 50% chance that all of this CyBloc's skills are boosted by +12</td><td>Super Rare</td></tr><tr><td><strong>50</strong></td><td>Battery Miner</td><td>This CyBloc earns 15% extra XP and Batteries from matches</td><td>Super Rare</td></tr></tbody></table>


# Skills

Skills are a CyBloc’s footballing talent stats, which are used as Key Event criteria (refer [**Match Engine Mechanics**](/game-mechanics-and-features/match-engine-mechanics)) during matches to determine which player wins the round and potentially scores.

The six (6) footballing skills of a CyBloc are: Tackling, Passing, Dribbling, Crossing, Shooting and Physical.\
\
CyBlocs are all born with a base rating for each skill (i.e. at Level 1), which is randomly generated based on their [**Classes**](/cybloc/classes).

A CyBloc is given 1 free skill point at every level (including level 1) up until max level at 100. These free skill points can be assigned to any of the CyBloc's six skills, up to a maximum of 60 skill points per skill.

{% hint style="success" %}
**Example:**

A Level 1 CyBloc with Tackling rating of 40 will only be able to achieve a maximum Tackling rating of 100 (40 + 60).
{% endhint %}

<table data-header-hidden><thead><tr><th width="150"></th><th width="150" align="center">Min Base (Level 1)</th><th width="150" align="center">Max Base (Level 1)</th><th width="150" align="center">Min Base (Level 100)</th><th width="150" align="center">Max Base (Level 100)</th></tr></thead><tbody><tr><td></td><td align="center"><p><strong>Min Base</strong></p><p><strong>(Level 1)</strong></p></td><td align="center"><p><strong>Max Base</strong></p><p><strong>(Level 1)</strong></p></td><td align="center"><p><strong>Min Base</strong></p><p><strong>(Level 100)</strong></p></td><td align="center"><p><strong>Max Base</strong></p><p><strong>(Level 100)</strong></p></td></tr><tr><td><strong>Bronze</strong></td><td align="center">25</td><td align="center">40</td><td align="center">85</td><td align="center">100</td></tr><tr><td><strong>Silver</strong></td><td align="center">30</td><td align="center">45</td><td align="center">90</td><td align="center">105</td></tr><tr><td><strong>Gold</strong></td><td align="center">35</td><td align="center">50</td><td align="center">95</td><td align="center">110</td></tr><tr><td><strong>Platinum</strong></td><td align="center">40</td><td align="center">55</td><td align="center">100</td><td align="center">115</td></tr><tr><td><strong>Legendary</strong></td><td align="center">45</td><td align="center">60</td><td align="center">105</td><td align="center">120</td></tr></tbody></table>

## **Total Skill Ratings Sum Requirements**

Whenever a new CyBloc is minted, all of its six skill ratings must fall within a defined range depending on its [**Class**](/cybloc/classes). If a new CyBloc (at Level 1) does not have a total sum of all six skills within the relevant range, its skill ratings will be re-rolled until the sum meets this requirement.

<table data-header-hidden><thead><tr><th width="150"></th><th width="150" align="center">Min Sum (Level 1)</th><th width="150" align="center">Max Sum (Level 1)</th><th width="150" align="center">Min Sum (Level 100)</th><th width="150" align="center">Max Sum (Level 100)</th></tr></thead><tbody><tr><td></td><td align="center"><p><strong>Min Sum</strong></p><p><strong>(Level 1)</strong></p></td><td align="center"><p><strong>Max Sum</strong></p><p><strong>(Level 1)</strong></p></td><td align="center"><p><strong>Min Sum</strong></p><p><strong>(Level 100)</strong></p></td><td align="center"><p><strong>Max Sum</strong></p><p><strong>(Level 100)</strong></p></td></tr><tr><td><strong>Bronze</strong></td><td align="center">185</td><td align="center">205</td><td align="center">285</td><td align="center">305</td></tr><tr><td><strong>Silver</strong></td><td align="center">215</td><td align="center">235</td><td align="center">315</td><td align="center">335</td></tr><tr><td><strong>Gold</strong></td><td align="center">245</td><td align="center">265</td><td align="center">345</td><td align="center">365</td></tr><tr><td><strong>Platinum</strong></td><td align="center">275</td><td align="center">295</td><td align="center">375</td><td align="center">395</td></tr><tr><td><strong>Legendary</strong></td><td align="center">305</td><td align="center">325</td><td align="center">405</td><td align="center">425</td></tr></tbody></table>

## **Overall Rating**

As shown in the table above, the upper limit (maximum) for the sum of all six skill ratings of a Legendary CyBloc at Level 1 is 325 and at Level 100 is 425. Using this maximum possible sum value of 425, an overall rating can be determined by summing up a CyBloc's skills and then divide it by 425.

This overall rating is important when it comes to [**Exhibition Matches**](/game-mechanics-and-features/game-modes/exhibition) as only teams of CyBlocs with similar average overall ranges can compete against one another.

{% hint style="success" %}
**Example:**

If the sum of a CyBloc's skills is 340, its overall skill rating would be:

340 / 425 \* 100 = 80
{% endhint %}

<table data-header-hidden><thead><tr><th width="150"></th><th width="150" align="center">Min Overall (Level 1)</th><th width="150" align="center">Max Overall (Level 1)</th><th width="150" align="center">Min Overall (Level 100)</th><th width="150" align="center">Max Overall (Level 100)</th></tr></thead><tbody><tr><td></td><td align="center"><p><strong>Min Overall</strong></p><p><strong>(Level 1)</strong></p></td><td align="center"><p><strong>Max Overall</strong></p><p><strong>(Level 1)</strong></p></td><td align="center"><p><strong>Min Overall</strong></p><p><strong>(Level 100)</strong></p></td><td align="center"><p><strong>Max Overall</strong></p><p><strong>(Level 100)</strong></p></td></tr><tr><td><strong>Bronze</strong></td><td align="center">44</td><td align="center">48</td><td align="center">67</td><td align="center">72</td></tr><tr><td><strong>Silver</strong></td><td align="center">51</td><td align="center">55</td><td align="center">74</td><td align="center">79</td></tr><tr><td><strong>Gold</strong></td><td align="center">58</td><td align="center">62</td><td align="center">81</td><td align="center">86</td></tr><tr><td><strong>Platinum</strong></td><td align="center">65</td><td align="center">69</td><td align="center">88</td><td align="center">93</td></tr><tr><td><strong>Legendary</strong></td><td align="center">72</td><td align="center">76</td><td align="center">95</td><td align="center">100</td></tr></tbody></table>

{% hint style="info" %}
**Hint:**

Any [**Traits**](/cybloc/traits) of a CyBloc that affect skills will be added on top of its current skill ratings during a match.
{% endhint %}


# Level & XP

A newly minted CyBloc begins at Level 1 and can grow to Level 100.

For every 100 experience points (XP) a CyBloc earns, it levels up (and gains a free Skill Point). For example, a CyBloc would reach Level 2 with 100 XP, then Level 3 after another 100 XP, etc. A CyBloc’s accumulated XP out of 100 resets upon leveling up.

Note that a CyBloc resets to Level 1 and 0 XP when the NFT is transferred, traded, or loaned out to a different user.

To understand how CyBlocs gain XP from various actions in matches, refer to the [**Match Rewards**](/game-mechanics-and-features/post-match-results-and-rewards-calculations#match-rewards) section.


# Country

Each CyBloc NFT is born with a random nationality from a group of 200 countries.

Upon the release of the Stadium Manager feature in the Phase 3 update, CyBloc teammates that share a country with each other or the Stadium may gain special boosts in matches if they possess the proper Trait.

{% hint style="info" %}
**Note:**

All countries listed below are under consideration and may be subject to further changes prior to the release of [**Stadium Manager**](/game-mechanics-and-features/future-expansions/stadium-manager).
{% endhint %}

| **Country Name**                                                                                                       | **Alpha-3 Code** |
| ---------------------------------------------------------------------------------------------------------------------- | ---------------- |
| [Albania](https://en.wikipedia.org/wiki/Albanian_Football_Association)                                                 | ALB              |
| [Algeria](https://en.wikipedia.org/wiki/Algerian_Football_Federation)                                                  | ALG              |
| [Andorra](https://en.wikipedia.org/wiki/Andorran_Football_Federation)                                                  | AND              |
| [Angola](https://en.wikipedia.org/wiki/Angolan_Football_Federation)                                                    | ANG              |
| [Anguilla](https://en.wikipedia.org/wiki/Anguilla_Football_Association)                                                | AIA              |
| [Argentina](https://en.wikipedia.org/wiki/Argentine_Football_Association)                                              | ARG              |
| [Armenia](https://en.wikipedia.org/wiki/Football_Federation_of_Armenia)                                                | ARM              |
| [Aruba](https://en.wikipedia.org/wiki/Aruba_Football_Federation)                                                       | ARU              |
| [Australia](https://en.wikipedia.org/wiki/Football_Australia)                                                          | AUS              |
| [Austria](https://en.wikipedia.org/wiki/Austrian_Football_Association)                                                 | AUT              |
| [Azerbaijan](https://en.wikipedia.org/wiki/Association_of_Football_Federations_of_Azerbaijan)                          | AZE              |
| [Bahamas](https://en.wikipedia.org/wiki/Bahamas_Football_Association)                                                  | BAH              |
| [Bahrain](https://en.wikipedia.org/wiki/Bahrain_Football_Association)                                                  | BHR              |
| [Bangladesh](https://en.wikipedia.org/wiki/Bangladesh_Football_Federation)                                             | BAN              |
| [Barbados](https://en.wikipedia.org/wiki/Barbados_Football_Association)                                                | BRB              |
| [Belarus](https://en.wikipedia.org/wiki/Football_Federation_of_Belarus)                                                | BLR              |
| [Belgium](https://en.wikipedia.org/wiki/Royal_Belgian_Football_Association)                                            | BEL              |
| [Belize](https://en.wikipedia.org/wiki/Football_Federation_of_Belize)                                                  | BLZ              |
| [Benin](https://en.wikipedia.org/wiki/Benin_Football_Federation)                                                       | BEN              |
| [Bermuda](https://en.wikipedia.org/wiki/Bermuda_Football_Association)                                                  | BER              |
| [Bhutan](https://en.wikipedia.org/wiki/Bhutan_Football_Federation)                                                     | BHU              |
| [Bolivia](https://en.wikipedia.org/wiki/Bolivian_Football_Federation)                                                  | BOL              |
| [Bosnia and Herzegovina](https://en.wikipedia.org/wiki/Football_Association_of_Bosnia_and_Herzegovina)                 | BIH              |
| [Botswana](https://en.wikipedia.org/wiki/Botswana_Football_Association)                                                | BOT              |
| [Brazil](https://en.wikipedia.org/wiki/Brazilian_Football_Confederation)                                               | BRA              |
| [British Virgin Islands](https://en.wikipedia.org/wiki/British_Virgin_Islands_Football_Association)                    | VGB              |
| [Brunei](https://en.wikipedia.org/wiki/National_Football_Association_of_Brunei_Darussalam)                             | BRU              |
| [Bulgaria](https://en.wikipedia.org/wiki/Bulgarian_Football_Union)                                                     | BUL              |
| [Burkina Faso](https://en.wikipedia.org/wiki/Burkinab%C3%A9_Football_Federation)                                       | BFA              |
| [Burundi](https://en.wikipedia.org/wiki/Football_Federation_of_Burundi)                                                | BDI              |
| [Cambodia](https://en.wikipedia.org/wiki/Football_Federation_of_Cambodia)                                              | CAM              |
| [Cameroon](https://en.wikipedia.org/wiki/Cameroonian_Football_Federation)                                              | CMR              |
| [Canada](https://en.wikipedia.org/wiki/Canadian_Soccer_Association)                                                    | CAN              |
| [Cape Verde](https://en.wikipedia.org/wiki/Cape_Verdean_Football_Federation)                                           | CPV              |
| [Cayman Islands](https://en.wikipedia.org/wiki/Cayman_Islands_Football_Association)                                    | CAY              |
| [Central African Republic](https://en.wikipedia.org/wiki/Central_African_Football_Federation)                          | CTA              |
| [Chad](https://en.wikipedia.org/wiki/Chadian_Football_Federation)                                                      | CHA              |
| [Chile](https://en.wikipedia.org/wiki/Football_Federation_of_Chile)                                                    | CHI              |
| [China PR](https://en.wikipedia.org/wiki/Chinese_Football_Association)                                                 | CHN              |
| [Chinese Taipei](https://en.wikipedia.org/wiki/Chinese_Taipei_Football_Association)                                    | TPE              |
| [Colombia](https://en.wikipedia.org/wiki/Colombian_Football_Federation)                                                | COL              |
| [Comoros](https://en.wikipedia.org/wiki/Comoros_Football_Federation)                                                   | COM              |
| [Congo](https://en.wikipedia.org/wiki/Congolese_Football_Federation)                                                   | CGO              |
| [Cook Islands](https://en.wikipedia.org/wiki/Cook_Islands_Football_Association)                                        | COK              |
| [Costa Rica](https://en.wikipedia.org/wiki/Costa_Rican_Football_Federation)                                            | CRC              |
| [Croatia](https://en.wikipedia.org/wiki/Croatian_Football_Federation)                                                  | CRO              |
| [Curaçao](https://en.wikipedia.org/wiki/Cura%C3%A7ao_Football_Federation)                                              | CUW              |
| [Cyprus](https://en.wikipedia.org/wiki/Cyprus_Football_Association)                                                    | CYP              |
| [Czech Republic](https://en.wikipedia.org/wiki/Football_Association_of_the_Czech_Republic)                             | CZE              |
| [Denmark](https://en.wikipedia.org/wiki/Danish_Football_Association)                                                   | DEN              |
| [Djibouti](https://en.wikipedia.org/wiki/Djiboutian_Football_Federation)                                               | DJI              |
| [Dominica](https://en.wikipedia.org/wiki/Dominica_Football_Association)                                                | DMA              |
| [Dominican Republic](https://en.wikipedia.org/wiki/Dominican_Football_Federation)                                      | DOM              |
| [DR Congo](https://en.wikipedia.org/wiki/Congolese_Association_Football_Federation)                                    | COD              |
| [Ecuador](https://en.wikipedia.org/wiki/Ecuadorian_Football_Federation)                                                | ECU              |
| [Egypt](https://en.wikipedia.org/wiki/Egyptian_Football_Association)                                                   | EGY              |
| [El Salvador](https://en.wikipedia.org/wiki/Salvadoran_Football_Federation)                                            | SLV              |
| [England](https://en.wikipedia.org/wiki/The_Football_Association)                                                      | ENG              |
| [Equatorial Guinea](https://en.wikipedia.org/wiki/Equatoguinean_Football_Federation)                                   | EQG              |
| [Eritrea](https://en.wikipedia.org/wiki/Eritrean_National_Football_Federation)                                         | ERI              |
| [Estonia](https://en.wikipedia.org/wiki/Estonian_Football_Association)                                                 | EST              |
| [Eswatini](https://en.wikipedia.org/wiki/Eswatini_Football_Association)                                                | SWZ              |
| [Ethiopia](https://en.wikipedia.org/wiki/Ethiopian_Football_Federation)                                                | ETH              |
| [Faroe Islands](https://en.wikipedia.org/wiki/Faroe_Islands_Football_Association)                                      | FRO              |
| [Fiji](https://en.wikipedia.org/wiki/Fiji_Football_Association)                                                        | FIJ              |
| [Finland](https://en.wikipedia.org/wiki/Football_Association_of_Finland)                                               | FIN              |
| [France](https://en.wikipedia.org/wiki/French_Football_Federation)                                                     | FRA              |
| [Gabon](https://en.wikipedia.org/wiki/Gabonese_Football_Federation)                                                    | GAB              |
| [Gambia](https://en.wikipedia.org/wiki/Gambia_Football_Federation)                                                     | GAM              |
| [Georgia](https://en.wikipedia.org/wiki/Georgian_Football_Federation)                                                  | GEO              |
| [Germany](https://en.wikipedia.org/wiki/German_Football_Association)                                                   | GER              |
| [Ghana](https://en.wikipedia.org/wiki/Ghana_Football_Association)                                                      | GHA              |
| [Gibraltar](https://en.wikipedia.org/wiki/Gibraltar_Football_Association)                                              | GIB              |
| [Greece](https://en.wikipedia.org/wiki/Hellenic_Football_Federation)                                                   | GRE              |
| [Grenada](https://en.wikipedia.org/wiki/Grenada_Football_Association)                                                  | GRN              |
| [Guatemala](https://en.wikipedia.org/wiki/National_Football_Federation_of_Guatemala)                                   | GUA              |
| [Guinea](https://en.wikipedia.org/wiki/Guinean_Football_Federation)                                                    | GUI              |
| [Guinea-Bissau](https://en.wikipedia.org/wiki/Football_Federation_of_Guinea-Bissau)                                    | GNB              |
| [Guyana](https://en.wikipedia.org/wiki/Guyana_Football_Federation)                                                     | GUY              |
| [Haiti](https://en.wikipedia.org/wiki/Haitian_Football_Federation)                                                     | HAI              |
| [Honduras](https://en.wikipedia.org/wiki/National_Autonomous_Federation_of_Football_of_Honduras)                       | HON              |
| [Hong Kong](https://en.wikipedia.org/wiki/Hong_Kong_Football_Association)                                              | HKG              |
| [Hungary](https://en.wikipedia.org/wiki/Hungarian_Football_Federation)                                                 | HUN              |
| [Iceland](https://en.wikipedia.org/wiki/Football_Association_of_Iceland)                                               | ISL              |
| [India](https://en.wikipedia.org/wiki/All_India_Football_Federation)                                                   | IND              |
| [Indonesia](https://en.wikipedia.org/wiki/Football_Association_of_Indonesia)                                           | IDN              |
| [Iraq](https://en.wikipedia.org/wiki/Iraq_Football_Association)                                                        | IRQ              |
| [Israel](https://en.wikipedia.org/wiki/Israel_Football_Association)                                                    | ISR              |
| [Italy](https://en.wikipedia.org/wiki/Italian_Football_Federation)                                                     | ITA              |
| [Ivory Coast](https://en.wikipedia.org/wiki/Ivorian_Football_Federation)                                               | CIV              |
| [Jamaica](https://en.wikipedia.org/wiki/Jamaica_Football_Federation)                                                   | JAM              |
| [Japan](https://en.wikipedia.org/wiki/Japan_Football_Association)                                                      | JPN              |
| [Jordan](https://en.wikipedia.org/wiki/Jordan_Football_Association)                                                    | JOR              |
| [Kazakhstan](https://en.wikipedia.org/wiki/Football_Federation_of_Kazakhstan)                                          | KAZ              |
| [Kenya](https://en.wikipedia.org/wiki/Football_Kenya_Federation)                                                       | KEN              |
| [Kosovo](https://en.wikipedia.org/wiki/Football_Federation_of_Kosovo)                                                  | KVX              |
| [Kuwait](https://en.wikipedia.org/wiki/Kuwait_Football_Association)                                                    | KUW              |
| [Kyrgyzstan](https://en.wikipedia.org/wiki/Kyrgyz_Football_Union)                                                      | KGZ              |
| [Laos](https://en.wikipedia.org/wiki/Lao_Football_Federation)                                                          | LAO              |
| [Latvia](https://en.wikipedia.org/wiki/Latvian_Football_Federation)                                                    | LVA              |
| [Lebanon](https://en.wikipedia.org/wiki/Lebanese_Football_Association)                                                 | LBN              |
| [Lesotho](https://en.wikipedia.org/wiki/Lesotho_Football_Association)                                                  | LES              |
| [Liberia](https://en.wikipedia.org/wiki/Liberia_Football_Association)                                                  | LBR              |
| [Libya](https://en.wikipedia.org/wiki/Libyan_Football_Federation)                                                      | LBY              |
| [Liechtenstein](https://en.wikipedia.org/wiki/Liechtenstein_Football_Association)                                      | LIE              |
| [Lithuania](https://en.wikipedia.org/wiki/Lithuanian_Football_Federation)                                              | LTU              |
| [Luxembourg](https://en.wikipedia.org/wiki/Luxembourg_Football_Federation)                                             | LUX              |
| [Macau](https://en.wikipedia.org/wiki/Macau_Football_Association)                                                      | MAC              |
| [Madagascar](https://en.wikipedia.org/wiki/Malagasy_Football_Federation)                                               | MAD              |
| [Malawi](https://en.wikipedia.org/wiki/Football_Association_of_Malawi)                                                 | MWI              |
| [Malaysia](https://en.wikipedia.org/wiki/Football_Association_of_Malaysia)                                             | MAS              |
| [Maldives](https://en.wikipedia.org/wiki/Football_Association_of_Maldives)                                             | MDV              |
| [Mali](https://en.wikipedia.org/wiki/Malian_Football_Federation)                                                       | MLI              |
| [Malta](https://en.wikipedia.org/wiki/Malta_Football_Association)                                                      | MLT              |
| [Mauritania](https://en.wikipedia.org/wiki/Football_Federation_of_the_Islamic_Republic_of_Mauritania)                  | MTN              |
| [Mauritius](https://en.wikipedia.org/wiki/Mauritius_Football_Association)                                              | MRI              |
| [Mexico](https://en.wikipedia.org/wiki/Mexican_Football_Federation)                                                    | MEX              |
| [Moldova](https://en.wikipedia.org/wiki/Moldovan_Football_Federation)                                                  | MDA              |
| [Mongolia](https://en.wikipedia.org/wiki/Mongolian_Football_Federation)                                                | MNG              |
| [Montenegro](https://en.wikipedia.org/wiki/Football_Association_of_Montenegro)                                         | MNE              |
| [Montserrat](https://en.wikipedia.org/wiki/Montserrat_Football_Association)                                            | MSR              |
| [Morocco](https://en.wikipedia.org/wiki/Royal_Moroccan_Football_Federation)                                            | MAR              |
| [Mozambique](https://en.wikipedia.org/wiki/Mozambican_Football_Federation)                                             | MOZ              |
| [Myanmar](https://en.wikipedia.org/wiki/Myanmar_Football_Federation)                                                   | MYA              |
| [Namibia](https://en.wikipedia.org/wiki/Namibia_Football_Association)                                                  | NAM              |
| [Nepal](https://en.wikipedia.org/wiki/All_Nepal_Football_Association)                                                  | NEP              |
| [Netherlands](https://en.wikipedia.org/wiki/Royal_Dutch_Football_Association)                                          | NED              |
| [New Caledonia](https://en.wikipedia.org/wiki/New_Caledonian_Football_Federation)                                      | NCL              |
| [New Zealand](https://en.wikipedia.org/wiki/New_Zealand_Football)                                                      | NZL              |
| [Nicaragua](https://en.wikipedia.org/wiki/Nicaraguan_Football_Federation)                                              | NCA              |
| [Niger](https://en.wikipedia.org/wiki/Nigerien_Football_Federation)                                                    | NIG              |
| [Nigeria](https://en.wikipedia.org/wiki/Nigeria_Football_Federation)                                                   | NGA              |
| [North Macedonia](https://en.wikipedia.org/wiki/Football_Federation_of_Macedonia)                                      | MKD              |
| [Northern Ireland](https://en.wikipedia.org/wiki/Irish_Football_Association)                                           | NIR              |
| [Norway](https://en.wikipedia.org/wiki/Norwegian_Football_Federation)                                                  | NOR              |
| [Oman](https://en.wikipedia.org/wiki/Oman_Football_Association)                                                        | OMA              |
| [Pakistan](https://en.wikipedia.org/wiki/Pakistan_Football_Federation)                                                 | PAK              |
| [Palestine](https://en.wikipedia.org/wiki/Palestinian_Football_Association)                                            | PLE              |
| [Panama](https://en.wikipedia.org/wiki/Panamanian_Football_Federation)                                                 | PAN              |
| [Papua New Guinea](https://en.wikipedia.org/wiki/Papua_New_Guinea_Football_Association)                                | PNG              |
| [Paraguay](https://en.wikipedia.org/wiki/Paraguayan_Football_Association)                                              | PAR              |
| [Peru](https://en.wikipedia.org/wiki/Peruvian_Football_Federation)                                                     | PER              |
| [Philippines](https://en.wikipedia.org/wiki/Philippine_Football_Federation)                                            | PHI              |
| [Poland](https://en.wikipedia.org/wiki/Polish_Football_Association)                                                    | POL              |
| [Portugal](https://en.wikipedia.org/wiki/Portuguese_Football_Federation)                                               | POR              |
| [Qatar](https://en.wikipedia.org/wiki/Qatar_Football_Association)                                                      | QAT              |
| [Republic of Ireland](https://en.wikipedia.org/wiki/Football_Association_of_Ireland)                                   | IRL              |
| [Romania](https://en.wikipedia.org/wiki/Romanian_Football_Federation)                                                  | ROU              |
| [Russia](https://en.wikipedia.org/wiki/Russian_Football_Union)                                                         | RUS              |
| [Rwanda](https://en.wikipedia.org/wiki/Rwanda_Football_Federation)                                                     | RWA              |
| [Saint Kitts and Nevis](https://en.wikipedia.org/wiki/St._Kitts_and_Nevis_Football_Association)                        | SKN              |
| [Saint Lucia](https://en.wikipedia.org/wiki/Saint_Lucia_Football_Association)                                          | LCA              |
| [Saint Vincent and the Grenadines](https://en.wikipedia.org/wiki/Saint_Vincent_and_the_Grenadines_Football_Federation) | VIN              |
| [Samoa](https://en.wikipedia.org/wiki/Football_Federation_Samoa)                                                       | SAM              |
| [San Marino](https://en.wikipedia.org/wiki/San_Marino_Football_Federation)                                             | SMR              |
| [São Tomé and Príncipe](https://en.wikipedia.org/wiki/S%C3%A3o_Tom%C3%A9an_Football_Federation)                        | STP              |
| [Saudi Arabia](https://en.wikipedia.org/wiki/Saudi_Arabian_Football_Federation)                                        | KSA              |
| [Scotland](https://en.wikipedia.org/wiki/Scottish_Football_Association)                                                | SCO              |
| [Senegal](https://en.wikipedia.org/wiki/Senegalese_Football_Federation)                                                | SEN              |
| [Serbia](https://en.wikipedia.org/wiki/Football_Association_of_Serbia)                                                 | SRB              |
| [Seychelles](https://en.wikipedia.org/wiki/Seychelles_Football_Federation)                                             | SEY              |
| [Sierra Leone](https://en.wikipedia.org/wiki/Sierra_Leone_Football_Association)                                        | SLE              |
| [Singapore](https://en.wikipedia.org/wiki/Football_Association_of_Singapore)                                           | SIN              |
| [Slovakia](https://en.wikipedia.org/wiki/Slovak_Football_Association)                                                  | SVK              |
| [Slovenia](https://en.wikipedia.org/wiki/Football_Association_of_Slovenia)                                             | SVN              |
| [Solomon Islands](https://en.wikipedia.org/wiki/Solomon_Islands_Football_Federation)                                   | SOL              |
| [Somalia](https://en.wikipedia.org/wiki/Somali_Football_Federation)                                                    | SOM              |
| [South Africa](https://en.wikipedia.org/wiki/South_African_Football_Association)                                       | RSA              |
| [South Korea](https://en.wikipedia.org/wiki/Korea_Football_Association)                                                | KOR              |
| [South Sudan](https://en.wikipedia.org/wiki/South_Sudan_Football_Association)                                          | SSD              |
| [Spain](https://en.wikipedia.org/wiki/Royal_Spanish_Football_Federation)                                               | ESP              |
| [Sri Lanka](https://en.wikipedia.org/wiki/Football_Federation_of_Sri_Lanka)                                            | SRI              |
| [Sudan](https://en.wikipedia.org/wiki/Sudan_Football_Association)                                                      | SDN              |
| [Suriname](https://en.wikipedia.org/wiki/Surinamese_Football_Association)                                              | SUR              |
| [Sweden](https://en.wikipedia.org/wiki/Swedish_Football_Association)                                                   | SWE              |
| [Switzerland](https://en.wikipedia.org/wiki/Swiss_Football_Association)                                                | SUI              |
| [Tahiti](https://en.wikipedia.org/wiki/Tahitian_Football_Federation)                                                   | TAH              |
| [Tajikistan](https://en.wikipedia.org/wiki/Tajikistan_Football_Federation)                                             | TJK              |
| [Tanzania](https://en.wikipedia.org/wiki/Tanzania_Football_Federation)                                                 | TAN              |
| [Thailand](https://en.wikipedia.org/wiki/Football_Association_of_Thailand)                                             | THA              |
| [Timor-Leste](https://en.wikipedia.org/wiki/East_Timor_Football_Federation)                                            | TLS              |
| [Togo](https://en.wikipedia.org/wiki/Togolese_Football_Federation)                                                     | TOG              |
| [Tonga](https://en.wikipedia.org/wiki/Tonga_Football_Association)                                                      | TGA              |
| [Trinidad and Tobago](https://en.wikipedia.org/wiki/Trinidad_and_Tobago_Football_Association)                          | TRI              |
| [Tunisia](https://en.wikipedia.org/wiki/Tunisian_Football_Federation)                                                  | TUN              |
| [Turkey](https://en.wikipedia.org/wiki/Turkish_Football_Federation)                                                    | TUR              |
| [Turkmenistan](https://en.wikipedia.org/wiki/Football_Federation_of_Turkmenistan)                                      | TKM              |
| [Turks and Caicos Islands](https://en.wikipedia.org/wiki/Turks_and_Caicos_Islands_Football_Association)                | TCA              |
| [Uganda](https://en.wikipedia.org/wiki/Federation_of_Uganda_Football_Associations)                                     | UGA              |
| [Ukraine](https://en.wikipedia.org/wiki/Ukrainian_Association_of_Football)                                             | UKR              |
| [United Arab Emirates](https://en.wikipedia.org/wiki/United_Arab_Emirates_Football_Association)                        | UAE              |
| [Uruguay](https://en.wikipedia.org/wiki/Uruguayan_Football_Association)                                                | URU              |
| [Uzbekistan](https://en.wikipedia.org/wiki/Uzbekistan_Football_Association)                                            | UZB              |
| [Vanuatu](https://en.wikipedia.org/wiki/Vanuatu_Football_Federation)                                                   | VAN              |
| [Venezuela](https://en.wikipedia.org/wiki/Venezuelan_Football_Federation)                                              | VEN              |
| [Vietnam](https://en.wikipedia.org/wiki/Vietnam_Football_Federation)                                                   | VIE              |
| [Wales](https://en.wikipedia.org/wiki/Football_Association_of_Wales)                                                   | WAL              |
| [Yemen](https://en.wikipedia.org/wiki/Yemen_Football_Association)                                                      | YEM              |
| [Zambia](https://en.wikipedia.org/wiki/Football_Association_of_Zambia)                                                 | ZAM              |
| [Zimbabwe](https://en.wikipedia.org/wiki/Zimbabwe_Football_Association)                                                | ZIM              |


# Match Stats

![](/files/YmyGcvxG0GsVPSNkSpgB)

Within the game, a CyBloc’s match stats are stored and updated after each match. These stats include:

* Numbers of games played
* Numbers of games won and lost
* Numbers of goals scored
* Numbers of assists
* Numbers of Key Events won
* % of participated Key Events won


# Mentoring History

Each CyBloc's profile will also contain its mentoring history, including:

* Mentoring count (out of 3)
* Which CyBloc(s) mentored this currently viewed CyBloc (i.e. its mentors)


# Game Modes

![](/files/-MlFIfNwyiJ_YqbpkV0D)

## PvP

{% content-ref url="/pages/-MiRYBWt3y2jc7R6STth" %}
[Exhibition](/game-mechanics-and-features/game-modes/exhibition)
{% endcontent-ref %}

{% content-ref url="/pages/-MiRYCHCVfK16pZcExk3" %}
[League](/game-mechanics-and-features/game-modes/league)
{% endcontent-ref %}

{% content-ref url="/pages/-MiRYC4EKLN3sB7ecRif" %}
[Tournament](/game-mechanics-and-features/game-modes/tournament)
{% endcontent-ref %}

## PvE

{% content-ref url="/pages/-MiRYZkuMNfY2IlO7Mt7" %}
[Training](/game-mechanics-and-features/game-modes/training)
{% endcontent-ref %}

{% hint style="info" %}
**Hint:**

To understand how a match is played out, refer to [**Match Engine Mechanics**](/game-mechanics-and-features/match-engine-mechanics)**.**
{% endhint %}


# Exhibition

Casual PvP

Users can enter Exhibition Mode to engage their CyBlocs into casual PvP matches.

This mode will provide a more relaxed, non-serious gaming experience where most users can practice, enjoy and earn some rewards as it will feature CyBall's primary Play-to-Earn mechanic.

CyBall's matchmaking system will ensure only teams of similar average overall ratings are matched against each other to create a fair playground for all users.

There are two types of Exhibition matches:

| **Exhibition 3v3 (Phase 1)**                                                                                                                | **Exhibition 5v5 (Phase 2)**                                                                                                                 |
| ------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------- |
| <ul><li>3 CyBlocs per user</li><li>6 key events</li><li>Costs 3 energy per match</li><li>Shorter match duration and lower rewards</li></ul> | <ul><li>5 CyBlocs per user</li><li>10 key events</li><li>Costs 5 energy per match</li><li>Longer match duration and higher rewards</li></ul> |

{% hint style="info" %}
**Hint:**

To understand how a match is played out, refer to [**Match Engine Logic**](/game-mechanics-and-features/match-engine-mechanics)**.**
{% endhint %}

![In-match Exhibition 3v3 Demo](/files/AHviq6v4lE4ACsKp5xO6)


# League

Ladder PvP (Coming Soon)

League mode is where users compete to rise to the top of the ladder. This mode runs season by season and may be split into multiple levels to cater teams of different ratings.

To enter, users must create and register their teams of 7 Cyblocs (5 starting and 2 substitutes) at the start of a season. These lineups will remain unchanged throughout any particular season.

At the start of every scheduled league match, team owners are required to choose which 5 CyBlocs will participate in the match and which 2 will sit on the bench.

At the end of each season, teams will be rewarded, as well as promoted or relegated according to their results.

| **League Mode (Phase 2)**                                                                                                                                                                                                                                                     |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <ul><li>7 CyBlocs per user - 5 Starting and 2 Substitutes</li><li>10 key events</li><li>Runs season by season</li><li>Scheduled matches which cost no energy</li><li>Higher rewards than <a href="/pages/-MiRYBWt3y2jc7R6STth"><strong>Exhibition</strong> </a>mode</li></ul> |

{% hint style="info" %}
**Hint:**

To understand how a match is played out, refer to [**Match Engine Mechanics**](/game-mechanics-and-features/match-engine-mechanics)**.**
{% endhint %}


# Tournament

Championship PvP (Coming Soon)

Tournaments are prestigious events that will only feature the best teams at the highest level of competition.

To enter, users must be invited by the tournament organizers. After accepting the invitations, users can proceed to create and register their teams of 7 Cyblocs (5 starting and 2 substitutes) for a particular tournament. These lineups will remain unchanged throughout the tournament.

At the start of every scheduled tournament match, team owners are required to choose which 5 CyBlocs will participate in the match and which 2 will sit on the bench.

At the end of each tournament, teams will be rewarded according to their results. Each CyBloc in the winning team will also be presented with a championship trophy, which will stay attached to their profile.

| **Tournament Mode (Phase 2)**                                                                                                                                                                                       |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <ul><li>7 CyBlocs per user - 5 Starting and 2 Substitutes</li><li>10 key events</li><li>Scheduled matches which cost no energy</li><li>Highest rewards with potential sponsorships from external partners</li></ul> |

{% hint style="info" %}
**Hint:**

To understand how a match is played out, refer to [**Match Engine Mechanics**](/game-mechanics-and-features/match-engine-mechanics)**.**
{% endhint %}


# Training

Training modes will be where users can level up CyBlocs faster and will not cost any energy.

These game modes will only give out experience to CyBlocs, **NOT** Play-to-Earn rewards.

There are two (2) different training modes:

{% content-ref url="/pages/-MiR\_pfiLZr95WASKzDz" %}
[3v3 Battle Stadium](/game-mechanics-and-features/game-modes/training/3v3-battle-stadium)
{% endcontent-ref %}

{% content-ref url="/pages/-MiR\_qL1i2EJf-yETUQp" %}
[Hire-a-Coach](/game-mechanics-and-features/game-modes/training/hire-a-coach)
{% endcontent-ref %}


# 3v3 Battle Stadium

PvE (Coming Soon)

3v3 Battle Stadium will be the standard PvE mode of the game with manual battles just like the PvP modes, except that opponents will be computer-generated.

| **Training 3v3 Battle Stadium (Phase 2)**                                                                                                                                         |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <ul><li>3 user-owned CyBlocs versus 3 computer-generated CyBlocs</li><li>6 key events</li><li>Costs 0 energy</li><li>Only gives out Experience, no Play-to-Earn Rewards</li></ul> |

{% hint style="info" %}
**Hint:**

To understand how a match is played out, refer to [**Match Engine Mechanics**](/game-mechanics-and-features/match-engine-mechanics)**.**
{% endhint %}


# Hire-a-Coach

(Coming Soon)

Hire-a-Coach, also referred to as automatic training mode, allows a CyBloc to be trained without requiring user's inputs or attention during the training process.

In this mode, CyBlocs can be placed into trainings automatically in exchange for [**$CBT**](/ecosystem/token-model/cbt-cybloc-battery-token).

| **Training Hire-a-Coach (Phase 2)**                                                                                                                                                                                                                                 |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <ul><li>Any number of CyBlocs</li><li>Set-and-forget, requires no user's inputs</li><li>Costs 0 energy and a certain amount of <a href="/pages/-MiRqDqiJncnikYAwDEG"><strong>$CBT</strong></a></li><li>Only gives out Experience, no Play-to-Earn Rewards</li></ul> |

{% hint style="info" %}
**Fun fact:**

The idea behind Hire-a-Coach was inspired by the Pokemon daycare function whereby Pokemon trainers could leave their Pokemon at daycares to level up on an automatic basis.
{% endhint %}


# Energy

CyBall uses an energy system in which the player must spend part of their 60 daily Energy to join a match. Missing Energy is replenished at the start of each day, using UTC+0 as the base timezone (subject to change).

{% hint style="success" %}
**Example:**

Exhibition 3v3 matches cost 3 Energy and should last roughly 5 minutes on average.

3 Energy/match = 20 matches/day \~ 100 min (or 1.7 hr) of gameplay/day.
{% endhint %}


# Matchmaking System

Phase 1 Matchmaking Logic

![In-game Matchmaking Screen](/files/uqjL63rkTOEFYWnpSd6z)

The matchmaking process pairs users with teams of similar overall Skill ratings for online PvP matches.

Users must have enough [**Energy**](/game-mechanics-and-features/energy) to enter matchmaking. If this is true, they can select the relevant game mode to find match from the in-game main menu.

Currently, PvP pairing is based on an elo rating, which is calculated using the formula **`Base Skills + y * Added Skills`**, where y is currently 1.5 i.e. Added Skills are valued at 1.5x more than Base Skills in the current 'elo' formula.

By default, matchmaking attempts to pair users whose teams' elo ratings are within 30 of each other.

While a user waits to be paired with an opponent, their matchmaking standards adjust based on the table below.

|                                         |                        |
| --------------------------------------- | ---------------------- |
| **Time Spent in Matchmaking (Seconds)** | **Max Elo Difference** |
| 0                                       | 30                     |
| 15                                      | 50                     |
| 30                                      | 75                     |
| 45                                      | 100                    |
| 60                                      | 150                    |
| 90                                      | 200                    |
| 120                                     | 300                    |
| 180                                     | 400                    |
| 240                                     | 500                    |
| 300                                     | 700                    |

While users are waiting in matchmaking, they may cancel matchmaking by clicking the cancel button to return to the main menu.


# Match Engine Logic

![3v3 Gameplay Loop](https://lh5.googleusercontent.com/g4RsOh4lhqQSmqhMYGylkmJUb26fs1IcS9-JP_JrIiH05vUxvoCBtowN_8te5qixDLR7077G5QHpG8xJCZwBeTWjwrqGoJ8opO1w-wG8gt7Ts8Riov-tCunylPglCEoB08Tgq5UA)

## Match Flow

1. There are a number of [**Key Events**](/game-mechanics-and-features/match-engine-mechanics/key-events) (rounds) in a match with an equal amount in each half (Exhibition 3v3 will have 6 Key Events in a match or 3 in each half). Each Key Event is either **Solo** or **Tandem** (meaning either 1 or 2 CyBlocs from each team must participate), and either **Single Skills** or **Dual Skills** (meaning either 1 or 2 specific Skills are used as criteria in determining the results of the event).
2. At the start of each half (before Key Event 1 / Key Event 4 is presented in Exhibition 3v3), each user is prompted to select their [**Strategy**](/game-mechanics-and-features/match-engine-mechanics/strategies-and-goalkeepers) for the upcoming half. The total [**Match Balance**](/game-mechanics-and-features/match-engine-mechanics/strategies-and-goalkeepers#goalkeepers-and-match-balance) is calculated based on the Strategies selected by both sides, and subsequently each goalkeeper's maximum RNG range for its Shot-Stopping Rating that half.
3. Each user is dealt an equal number of [**Tactic Cards**](/game-mechanics-and-features/match-engine-mechanics/tactics) at the start of the 1st half (6 cards in Exhibition 3v3), and begins with a certain amount of [**Tactic Power**](/game-mechanics-and-features/match-engine-mechanics/tactics#tactic-power) which is used to play tactic cards (4 Tactic Power in Exhibition 3v3).
4. Before each Key Event, users are presented with the relevant criteria (Solo/Tandem and Single/Dual Skills).
5. Users then have 30 seconds to select which 1 or 2 CyBloc(s) from their team of 3 to participate in the Key Event, as well as which Tactic Card to play that turn if they have enough Tactic Power and wish to play one. Each user can make their selections in whichever order they’d like.
6. Any temporary Skill rating boosts from [**Traits**](/cybloc/traits) and [**Tactic Cards**](/game-mechanics-and-features/match-engine-mechanics/tactics) will be accounted for and updated in the CyBloc cards’ info.
7. Users must click a "Ready" button to lock in their selection for that Key Event, or else the game will choose their CyBloc(s) randomly if the 30 seconds have passed (no Tactic Card will be played - only CyBloc selection will be randomized).
8. An order of operations determines which Tactic Card takes effect first if both users use a Tactic Card. The game then refers to the Key Event criteria to compare the total Skill ratings of the two teams (between the participating CyBlocs in that Key Event only) and calculate the difference in total Skill ratings.
9. The game will also randomize the [**GK Shot-Stopping Rating**](/game-mechanics-and-features/match-engine-mechanics/strategies-and-goalkeepers#goalkeepers-and-match-balance) for this Key Event, plus account for any Tactic Card effect. If the difference is lower than or equal to the GK Shot-Stopping Rating, the Key Event will result in no goal (a draw). If the difference is higher than the GK Shot-Stopping Rating, a goal is awarded to the team with the higher total Skill ratings.
10. If a goal is scored, then a goal-scoring animation will be played on the field to indicate the result of the current Key Event.
11. The goal scorer is the CyBloc with the highest total Skill rating in that Key Event on the scoring team. If the event is a Tandem event, the CyBloc with the lower total Skill rating will be given an assist. If both CyBlocs have the same total Skill ratings in the Key Event, then which one scored/assisted is random.
12. If a CyBloc had entered the previous Key Event, it will be subjected to a cooldown effect called Exhaustion for a duration of 1 Key Event where it suffers -10 all Skill ratings for the next Key Event (unless a Tactic Card is applied such that there is no cooldown).
13. At Half-Time, in which the board is re-initialized, Strategy must be re-selected, any lingering Tactic Card effects end, any Exhaustion is eliminated, and each user’s hand is replaced with new Tactic Cards.
14. Whichever team has the most goals by the end of the last Key Event, wins. If the score is tied at the end of the match, the users go into a Showdown to determine the winner.


# Key Events

![In-match Key Event Demo](/files/3GpZvgqaVBqoSn2fj9n8)

Key Events are the rounds in a match. There is an equal number of Key Events per half, where each event lasts up to 1 minute. The winner of a Key Event has the chance to score a goal subject to the [**GK shot-stopping rating**](/game-mechanics-and-features/match-engine-mechanics/strategies-and-goalkeepers#goalkeepers-and-match-balance). If the users tie, there is no goal-scoring opportunity.

The type of Key Event is drawn randomly and comes with a unique set of criteria.

A Key Event may be classified as either **Solo** or **Tandem** (meaning either 1 or 2 CyBlocs from each team must participate), and either **Single Skills** or **Dual Skills** (meaning either 1 or 2 specific Skills are used in the round’s calculation).

| Number of CyBlocs     | Number of Skills     | Criteria Skill(s)     |
| --------------------- | -------------------- | --------------------- |
| **Number of CyBlocs** | **Number of Skills** | **Criteria Skill(s)** |
| Solo (1)              | Single Skills (1)    | Crossing              |
|                       |                      | Dribbling             |
|                       |                      | Passing               |
|                       |                      | Physical              |
|                       |                      | Shooting              |
|                       |                      | Tackling              |
|                       |                      |                       |
| Tandem (2)            | Single Skills (1)    | Crossing              |
|                       |                      | Dribbling             |
|                       |                      | Passing               |
|                       |                      | Physical              |
|                       |                      | Shooting              |
|                       |                      | Tackling              |
|                       |                      |                       |
| Solo (1)              | Dual Skills (2)      | Crossing & Dribbling  |
|                       |                      | Crossing & Passing    |
|                       |                      | Crossing & Physical   |
|                       |                      | Crossing & Shooting   |
|                       |                      | Crossing & Tackling   |
|                       |                      | Dribbling & Passing   |
|                       |                      | Dribbling & Physical  |
|                       |                      | Dribbling & Shooting  |
|                       |                      | Dribbling & Tackling  |
|                       |                      | Passing & Physical    |
|                       |                      | Passing & Shooting    |
|                       |                      | Passing & Tackling    |
|                       |                      | Physical & Shooting   |
|                       |                      | Physical & Tackling   |
|                       |                      | Shooting & Tackling   |
|                       |                      |                       |
| Tandem (2)            | Dual Skills (2)      | Crossing & Dribbling  |
|                       |                      | Crossing & Passing    |
|                       |                      | Crossing & Physical   |
|                       |                      | Crossing & Shooting   |
|                       |                      | Crossing & Tackling   |
|                       |                      | Dribbling & Passing   |
|                       |                      | Dribbling & Physical  |
|                       |                      | Dribbling & Shooting  |
|                       |                      | Dribbling & Tackling  |
|                       |                      | Passing & Physical    |
|                       |                      | Passing & Shooting    |
|                       |                      | Passing & Tackling    |
|                       |                      | Physical & Shooting   |
|                       |                      | Physical & Tackling   |
|                       |                      | Shooting & Tackling   |

During each Key Event, users must select which CyBloc(s) they want to use. If a user doesn’t choose a CyBloc within the 1 minute, then the game selects from their team randomly.

Each user may also play a [**Tactic Card**](/game-mechanics-and-features/match-engine-mechanics/tactics) during a round to temporarily modify things such as boosting their CyBloc’s Skill ratings. Playing Tactic Cards costs a certain number of [**Stamina**](/game-mechanics-and-features/match-engine-mechanics/tactics#stamina).

After both users have locked in their selections, the engine will then refer to the Key Event’s criteria to compare the total Skill ratings of two teams (between the participating CyBlocs in that Key Event only) and calculate the difference in total Skill ratings.

The engine will also randomize the [**GK shot-stopping rating**](/game-mechanics-and-features/match-engine-mechanics/strategies-and-goalkeepers#goalkeepers-and-match-balance) for this Key Event within its max RNG range, also accounting for any Tactic Card effect.

If the difference in total Skill ratings is higher than the GK shot-stopping rating, a goal will be awarded to the side with the higher rating for that round. If the difference is lower than or equal to the GK shot-stopping rating, the round will result in no goal.

An animation will play out on the football field to indicate the result of the current key event.

The goal scorer will always be the CyBloc that has the highest total rating in that Key Event on the winning team. If the round is a Tandem event (2 CyBlocs from each team must participate), the CyBloc with the lower rating will be given an assist. If both CyBlocs have similar total ratings, then which one scored/assisted will be random.

## Exhaustion

In Exhibition 3v3, CyBlocs that participated in the previous Key Event are subjected to a temporary Exhaustion effect in which they suffer -10 to all their Skill ratings for 1 round.


# Strategies and Goalkeepers

## Strategies

![Strategy Selection](/files/p2IU8DOVNc60VYuadVfr)

A team’s Strategy affects how likely the goalkeepers (GKs) on both teams are able to stop goals during that half.

Before the start of each half, both users are prompted to choose their team’s Strategy.

There are 5 Strategies to choose from: Ultra Defensive, Defensive, Balanced, Offensive, and Ultra Offensive.

## Goalkeepers and Match Balance

The combination of both users’ Strategies (and associated Individual Match Balances) determines the Total Match Balance, which sets the max RNG range for Goalkeeper Shot-Stopping  Rating(i.e. the likelihood of either goalkeeper stopping a goal).

| **Strategy Type** | **Individual Match Balance** |
| :---------------: | :--------------------------: |
|  Ultra Defensive  |              -2              |
|     Defensive     |              -1              |
|      Balanced     |               0              |
|     Offensive     |               1              |
|  Ultra Offensive  |               2              |

**Total Match Balance** = Team A’s Individual Match Balance + Team B’s Individual Match Balance

| **Total Match Balance** | **Max GK Shot-Stopping Rating (RNG Range)** |
| :---------------------: | :-----------------------------------------: |
|            -4           |                      20                     |
|            -3           |                      18                     |
|            -2           |                      16                     |
|            -1           |                      14                     |
|            0            |                      12                     |
|            1            |                      10                     |
|            2            |                      8                      |
|            3            |                      6                      |
|            4            |                      4                      |


# Tactic Cards

![In-match End of Turn Demo](/files/KBxqLry0Rhro0OdJPCig)

Tactic Cards are effects that users can use during [**Key Events**](/game-mechanics-and-features/match-engine-mechanics/key-events) in an attempt to sway the results in their favor. The game c features a total of 50 Tactic Cards with 7 distinct types and 25 total unique effects.

There is an order of operations (shown in the link above) regarding which Tactic Cards take effect first in Key Events. At the start of the 1st half in a match, each user is dealt a number of cards (6 cards in Exhibition 3v3) from their own deck of 50. At the start of the 2nd half, each user’s current hand is discarded and replaced with new cards from their respective deck.

Every time a card is played, a new card is dealt into that user's hand at the start of the following round.

Each Tactic Card costs a certain number of Tactic Power to play, as indicated on the card’s UI.

Each user can play 0 or 1 Tactic Card per round assuming they have enough Tactic Power.

There are 7 types of Tactic Cards that affect different aspects of the Key Event:

<table data-header-hidden><thead><tr><th width="196">Tactic Card Type</th><th>Effect</th><th width="150">Tactic Power Cost</th><th>Number of Cards</th></tr></thead><tbody><tr><td><strong>Tactic Card Type</strong></td><td><strong>Effect</strong></td><td><strong>Tactic</strong> <strong>Power Cost</strong></td><td><strong>Number of Cards</strong></td></tr><tr><td>Skill Boosts</td><td>Increases CyBloc’s Skill ratings for the Key Event or half</td><td>1</td><td>16</td></tr><tr><td>Randomizers</td><td>Changes type of Key Event or participating CyBlocs</td><td>1</td><td>4</td></tr><tr><td>Tactic Power Effects</td><td>Decrease Tactic Power of opponent or increase Tactic Power of user</td><td>1</td><td>10</td></tr><tr><td>Deck Effects</td><td>Redraw hand</td><td>1</td><td>5</td></tr><tr><td>Cooldowns</td><td>Remove or prevent Exhaustion</td><td>1</td><td>3</td></tr><tr><td>Goalkeeper</td><td>Can either affect your goalkeeper or the opponent’s goalkeeper</td><td>1</td><td>6</td></tr><tr><td>Special Move</td><td>Special moves that have considerable impact</td><td>2</td><td>6</td></tr></tbody></table>

## Tactic Power

Tactic Power is a limited match resource similar to mana. Users spend Tactic Power to play Tactic Cards.

Each user begins a new match with a certain amount of Tactic Power (4 Tactic Power in Exhibition 3v3).

## List of Tactic Cards

<table data-header-hidden><thead><tr><th width="153">ID &#x26; Priority</th><th width="166">Name</th><th width="150">Type (7)</th><th>Effect</th><th width="172">Tactic Power Cost</th><th width="173"># of Cards (50)</th></tr></thead><tbody><tr><td><strong>ID &#x26; Priority</strong></td><td><strong>Name</strong></td><td><strong>Type</strong></td><td><strong>Effect</strong></td><td><strong>Tactic Power Cost</strong></td><td><strong>Number of Cards</strong></td></tr><tr><td>0</td><td>Nutmeg</td><td>Deck Effect</td><td>Negate your opponent's Tactic Card this turn</td><td>1</td><td>2</td></tr><tr><td>1</td><td>Update</td><td>Deck Effect</td><td>Redraw a new hand</td><td>1</td><td>3</td></tr><tr><td>2</td><td>Force Update</td><td>Deck Effect</td><td>Redraw your opponent's hand</td><td>1</td><td>2</td></tr><tr><td>3</td><td>Stun</td><td>Deck Effect</td><td>Your opponent cannot play a Tactic Card in the next Key Event</td><td>1</td><td>2</td></tr><tr><td>4</td><td>Tactical Foul</td><td>Randomizer</td><td>Randomize the current Key Event's skills</td><td>1</td><td>2</td></tr><tr><td>5</td><td>Comms Jammer</td><td>Randomizer</td><td>Both teams' CyBlocs are randomly chosen for this Key Event</td><td>1</td><td>1</td></tr><tr><td>6</td><td>Energy Drink</td><td>Cooldown</td><td>Remove any Exhaustion from your team before this play</td><td>1</td><td>2</td></tr><tr><td>7</td><td>Can't Keep Up</td><td>Cooldown</td><td>Apply Exhaustion to the oposing team til the end of the half</td><td>1</td><td>2</td></tr><tr><td>8</td><td>Supercharge Fuel</td><td>Cooldown</td><td>Your team can't become Exhausted for the rest of the half</td><td>1</td><td>2</td></tr><tr><td>9</td><td>Backup Power</td><td>Stamina Effect</td><td>Gain a net increase of 2 Tactic Power</td><td>1</td><td>3</td></tr><tr><td>10</td><td>Energy Leak</td><td>Stamina Effect</td><td>Deduct 1 Tactic Power from your opponent</td><td>1</td><td>2</td></tr><tr><td>11</td><td>Steal</td><td>Stamina Effect</td><td>If your opponent has more Tactic Power than you, steal 1 Tactic Power from them</td><td>1</td><td>2</td></tr><tr><td>12</td><td>Second Wind</td><td>Stamina Effect</td><td>Gain a net increase of 3 Tactic Power</td><td>1</td><td>2</td></tr><tr><td>13</td><td>Comeback</td><td>Skill Boost</td><td>While trailing in score, add +8 to your team's total skills for this Key Event</td><td>1</td><td>3</td></tr><tr><td>14</td><td>Dominant Performance</td><td>Skill Boost</td><td>If you were in the lead at the half, add +4 to your team's total skills for this Key Event</td><td>1</td><td>3</td></tr><tr><td>15</td><td>Adrenaline</td><td>Skill Boost</td><td>Add +2 to your team's total skills for this Key Event</td><td>1</td><td>3</td></tr><tr><td>16</td><td>Defensive Systems</td><td>Special Move</td><td>Doubles a CyBloc's Tackling for this Key Event</td><td>2</td><td>1</td></tr><tr><td>17</td><td>Turbo Boots</td><td>Special Move</td><td>Doubles a CyBloc's Dribbling for this Key Event</td><td>2</td><td>1</td></tr><tr><td>18</td><td>Improved Algorithm</td><td>Special Move</td><td>Doubles a CyBloc's Crossing for this Key Event</td><td>2</td><td>1</td></tr><tr><td>19</td><td>X-Ray Vision</td><td>Special Move</td><td>Doubles a CyBloc's Passing for this Key Event</td><td>2</td><td>1</td></tr><tr><td>20</td><td>Advanced Targeting</td><td>Special Move</td><td>Doubles a CyBloc's Shooting for this Key Event</td><td>2</td><td>1</td></tr><tr><td>21</td><td>Tempered Steel</td><td>Special Move</td><td>Doubles a CyBloc's Physical for this Key Event</td><td>2</td><td>1</td></tr><tr><td>22</td><td>Improved Reflexes</td><td>Goalkeeper</td><td>Increase your goalkeeper's shot-stopping by 10 points this turn</td><td>1</td><td>3</td></tr><tr><td>23</td><td>Goalkeeper Glitch</td><td>Goalkeeper</td><td>Decrease the opposing goalkeeper's shot-stopping by 15 points this turn</td><td>1</td><td>3</td></tr><tr><td>24</td><td>Perfect Save</td><td>Goalkeeper</td><td>Your goalkeeper performs an automatic save if needed</td><td>1</td><td>2</td></tr></tbody></table>


# Showdown

![In-match Showdown Demo](/files/qgQ0Rvhy5vG9BwmDSkRb)

A Showdown is a sequence of 10 penalty kicks (PKs) occurring at the end of a match in the event of a tie, where players take turns shooting and goalkeeping.

Which user starts as the shooter and which user starts as the goalkeeper is random. For each PK, there should be text above the goalpost indicating whether user is shooting or goalkeeping. The users swap roles with each PK so that each user gets 5 chances to shoot and 5 chances to defend.

Each user privately chooses Left, Up, or Right before each shot is taken. The users share a 7-second shot timer for each shot to make their respective choice. Each choice is its own button indicated by a directional arrow.

* If shooter’s choice = goalkeeper’s choice, then the goalkeeper saves the shot and no goal is awarded.
* If shooter’s choice ≠ goalkeeper’s choice, then the shooter scores and their team earns a goal.
* If a user doesn’t make a choice by the time the shot timer runs out, then the game automatically chooses Up for them.

Each user initially has up to 5 shot opportunities in a Showdown, where the users alternate as the shooter and goalkeeper. The win conditions are as follows:

* The user has more goals than their opponent by the end of the 10 PKs.

The perspective changes for Showdowns to a view of the goalkeeper in front of the goalpost. The three directions (Left, Up, Right) are shown as buttons inside the goal for the user to choose. When a direction is chosen, it glows until the shot clock runs out or when both users have made their choice. The opponent’s choices are not shown to the user until the shot is taken.

## Sudden Death

If the users are still tied after the 10 Showdown PKs have been taken, there is a single bonus Showdown round which is called Sudden Death.

A Sudden Death round consists of a single PK - one side will be shooting and the other will be defending.

If one user scores in a Sudden Death round (while the other user fails to block the shot), then the user who scored wins the match.


# Post-Match Results and Rewards Calculations

![In-game Post-match Result Demo](/files/yGDnOunCyTz27YhY5HLh)

Upon the end of a match, the player is moved to a screen displaying relevant match data including:

* Final score
* Which team scored in each Key Event (\*distinguish each Key Event panel by color; player scored = blue, opponent scored = pink, no goal = yellow)
* Goal scorers
* Goal assisters

## Match Rewards

![In-game Match Rewards Screen](/files/UQEzPp0qDeyuDxyrfCR9)

Depending on the result of the match, a CyBloc can earn Batteries (CBT) depending on its individual Class Modifier as well as its team’s overall Skill rating.

| **Class** | **Multiplier** |
| --------- | -------------- |
| Bronze    | x1             |
| Silver    | x1.2           |
| Gold      | x1.8           |
| Platinum  | x2.5           |
| Legendary | x7             |

At the highest team composition (66-74 team average overall), and they win all matches given their Daily Energy (20 matches), a player has the potential to earn 80 Batteries a day. A team of 3 CyBlocs at Bronze level would earn 240 Batteries a day.&#x20;

Batteries (CBT) per Cybloc per Win (assume Bronze for base case):

|                                  | **<50 Team Overall** | **50-65 Team Overall** | **66-74 Team Overall** | **75-82 Team Overall** | **>82 Team Overall** |
| -------------------------------- | -------------------- | ---------------------- | ---------------------- | ---------------------- | -------------------- |
| Batteries per Exhibition 3v3 win | 2.0                  | 3.5                    | 4.0                    | 4.5                    | 5.0                  |
| Batteries per Exhibition 5v5 win | TBD                  | TBD                    | TBD                    | TBD                    | TBD                  |

Boosted Example (assume Legendary Cybloc):

|                                  | **<50 Team Overall** | **50-65 Team Overall** | **66-74 Team Overall** | **75-82 Team Overall** | **>82 Team Overall** |
| -------------------------------- | -------------------- | ---------------------- | ---------------------- | ---------------------- | -------------------- |
| Batteries per Exhibition 3v3 win | 14.00                | 24.50                  | 28.00                  | 31.50                  | 35.00                |
| Batteries per Exhibition 5v5 win | TBD                  | TBD                    | TBD                    | TBD                    | TBD                  |

{% hint style="info" %}
**Note:**

A user receives 100% of Battery (CBT) rewards for winning and 0% of Battery rewards for losing.
{% endhint %}

Players also earn individual [**CyBloc XP**](/cybloc/level-and-xp) depending on their successful actions in a match.

CyBloc XP rewards:

| **CyBloc Action**          | **CyBloc XP Gained** |
| -------------------------- | -------------------- |
| Play in a match            | + 5 XP               |
| Participate in a Key Event | + 3 XP               |
| Score a goal               | + 2 XP               |
| Make an assist             | + 2 XP               |
| Win a match                | + 4 XP               |

Using the values above, a CyBloc can earn between 5 and 39 XP in a match. Therefore, it would take between 254-1980 matches for a newly minted CyBloc to reach Level 100 without accounting for possible Traits that boost XP earned from matches.

Assuming that on average a CyBloc will earn 15 XP/match (play in the match, participate in 2 Key Events, score or assist 1 goal, and have a 50% chance of winning the match). This means it will take an average of 660 matches for a Level 1 CyBloc to reach Level 100 if the player completes all 20 of their matches every day.


# Forfeit

If one player has reached more than half of the maximum amount of goals possible during the regulation time of a match, the losing opponent is presented with a forfeit button which allows them to end the match early. The player trying to forfeit is asked to confirm that they want to forfeit.

Similarly, if a player closes or disconnects from the game during their match, they are considered to have forfeited and the match ends.

The player who forfeited loses the match and gets no rewards or experience points, while the opposite player gets an automatic win with standard victory rewards.


# Future Expansions

{% content-ref url="/pages/-MiRXFyZvLC2WjYU4iE6" %}
[Pep Talk](/game-mechanics-and-features/future-expansions/team-talk)
{% endcontent-ref %}

{% content-ref url="/pages/-MiRiK6ZqyMumFhdQpL1" %}
[Stadium Manager](/game-mechanics-and-features/future-expansions/stadium-manager)
{% endcontent-ref %}


# Pep Talk

(Coming Soon)

This feature is under development and more information will be revealed as it becomes available.


# Stadium Manager

(Coming Soon)

Stadiums play a significant role in the overall gameplay. Stadiums are represented as tradeable NFTs, and stadium owners enjoy several benefits:

* Naming rights
* Custom stadium design
* Advertisements and sponsorships placements
* Custom list of playable Key Events

Furthermore, the stadium location can also influence CyBlocs' skills. Specifically, CyBlocs with a home field advantage based on their country will have a slight boost in their footballing skills.

In future expansions, there are plans to release custom SDK for users and owners to edit the stadium designs directly while adhering to certain guidelines.

{% hint style="info" %}
**Hint:**

Given the benefits, stadiums are very limited in supply and can only be purchased during special NFT drops.
{% endhint %}


# Mentoring

![](/files/J8hFCQdVhmpHucqqOAov)

Mentoring allows experienced CyBlocs (at least 5 days old) to mentor new junior CyBlocs, potentially passing on their [**Classes**](/cybloc/classes) and [**Traits**](/cybloc/traits) in the process. Junior CyBlocs are freshly minted NFTs on the blockchain and also new characters within the game.

To avoid significant inflation, each eligible CyBloc can only mentor up to 3 new CyBlocs in total and only once every 5 days. User may choose to mentor using 1 or 2 CyBlocs at a time.

The mentoring process will also take a total of 5 days during which the new CyBloc will be represented as a CyPod, which is a tradeable NFT just like the actual CyBloc NFT. After 5 days have passed, user may choose to open the CyPod to reveal the CyBloc.

{% hint style="info" %}
**Note:**

The senior CyBloc(s) that are used in the mentoring process will still be playable in-match (not in mentoring) during the 5-day incubation period of the new CyBloc.
{% endhint %}

Mentoring will cost some [**$CBT**](/ecosystem/token-model/cbt-cybloc-battery-token) **or $BUSD**. The amount is subject to change as the game evolves over time.

The fees for **Season 1 Mentoring (current)** will be as follows:

| **Mentoring Count** | **CBT OR BUSD Cost**     |
| ------------------- | ------------------------ |
| **1**               | 25000 CBT **OR** 40 BUSD |
| **2**               | 27500 CBT **OR** 45 BUSD |
| **3**               | 30000 CBT **OR** 50 BUSD |

{% hint style="info" %}
**Hint:**

[**Cybloc Battery Token ($CBT)**](/ecosystem/token-model/cbt-cybloc-battery-token) can be earned as Play-to-Earn rewards in [**Exhibition**](/game-mechanics-and-features/game-modes/exhibition), [**League**](/game-mechanics-and-features/game-modes/league) and [**Tournament**](/game-mechanics-and-features/game-modes/tournament) modes (PvP).
{% endhint %}

In cases of dual mentoring, the mentoring cost will be taken as the average cost of each mentor’s count. For example, if the first mentor has never mentored (Mentoring Count 1), and the second mentor has mentored once before (Mentoring Count 2), the cost will be **½\*(2500 + 2750) CBT = 2625 CBT (OR 210 BUSD)**.

{% tabs %}
{% tab title="Classes" %}
Junior CyBlocs are much more likely to be of a higher Class if the mentors are of a better Class.

Having two mentors of the same Class will result in a higher chance of getting a better Class for the Junior CyBloc.

Having two mentors of different Class will neither result in a boost nor penalty. The probability in this case will be dependent on that mentor of higher Class type only.

#### Probability for Single Mentor and Dual Mentors of Different Class

|               | **% Legendary** | **% Platinum** | **% Gold** | **% Silver** | **% Bronze** |
| ------------- | --------------: | -------------: | ---------: | -----------: | -----------: |
| **Legendary** |           5.00% |         25.00% |     60.00% |       10.00% |        0.00% |
| **Platinum**  |           0.25% |         10.00% |     40.00% |       49.75% |        0.00% |
| **Gold**      |           0.05% |          2.00% |     20.00% |       35.00% |       42.95% |
| **Silver**    |           0.03% |          0.50% |      5.00% |       20.00% |       74.47% |
| **Bronze**    |           0.02% |          0.18% |      1.80% |       10.00% |       88.00% |

####

#### Probability for Dual Mentors of the Same Class

|               | **% Legendary** | **% Platinum** | **% Gold** | **% Silver** | **% Bronze** |
| ------------- | --------------: | -------------: | ---------: | -----------: | -----------: |
| **Legendary** |          15.00% |         40.00% |     45.00% |        0.00% |        0.00% |
| **Platinum**  |           0.75% |         25.00% |     65.00% |        9.25% |        0.00% |
| **Gold**      |           0.15% |          6.00% |     50.00% |       35.00% |        8.85% |
| **Silver**    |           0.09% |          1.50% |     15.00% |       60.00% |       23.41% |
| **Bronze**    |           0.06% |          0.54% |      5.40% |       30.00% |       64.00% |
| {% endtab %}  |                 |                |            |              |              |

{% tab title="Traits" %}
For each trait the mentors have, there is a certain chance that the trait will be passed onto the junior CyBloc. The chance will depend on the rarity of the trait; the more rare a trait is, the less likely it is to be passed down.

In the event that the new CyBloc does not receive any of the traits from the mentors, the traits received will be randomized based on the natural chances (naturally gained). **This means junior CyBlocs (the mentees/mentorees) have a higher chance of getting a trait or more than Genesis CyBlocs thanks to the pass-down mechanics.**

Nevertheless, it should be noted that all CyBlocs will have minimum 1 and maximum 3 traits.<br>

#### Pass-down Chances

| Mentor's Trait | **Single Mentor Pass-down %** | **Dual Mentors Pass-down %** |
| -------------- | ----------------------------- | ---------------------------- |
| **Common**     | 20.00%                        | 12.5%                        |
| **Rare**       | 15.00%                        | 9.5%                         |
| **Super Rare** | 10.00%                        | 6.5%                         |

####

#### Natural Chances

|                | **Trait 1** | **Trait 2** | **Trait 3 (>1 Trait)** | **Trait 3 (Only 1 Trait)** |
| -------------- | ----------: | ----------: | ---------------------: | -------------------------: |
| **None**       |      74.00% |      74.00% |                 74.00% |                      0.00% |
| **Common**     |      20.00% |      20.00% |                 20.00% |                     77.00% |
| **Rare**       |       5.00% |       5.00% |                  5.00% |                     20.00% |
| **Super Rare** |       1.00% |       1.00% |                  1.00% |                      3.00% |
| {% endtab %}   |             |             |                        |                            |
| {% endtabs %}  |             |             |                        |                            |

The mentoring process allows players to test their luck in order to craft the perfect team, or, alternatively, trade with other CyBallers who are searching for their first few CyBlocs.

| **Mentoring (Genesis and Season 1)**                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <ul><li>1-2 Mentors (at least 5-day old)</li><li>Maximum mentoring count = 3</li><li>Costs a certain amount of <a href="/pages/-MiRqDqiJncnikYAwDEG"><strong>$CBT</strong></a> or <strong>BUSD</strong></li><li><p>Every mentoring process takes 5 days:</p><ul><li>Newly minted CyBlocs will be incubated for a minimum of 5 days in tradeable CyPod NFTs</li><li>Mentor(s) can mentor again after 5 days</li></ul></li><li>Classes and Traits of mentors may be passed down to mentorees (junior CyBlocs)</li></ul> |


# Mentoring Instructions

## Instructions on HOW TO MENTOR <a href="#id-884b" id="id-884b"></a>

### 1. Head to the [“Mentors” tab](https://app.cyball.com/#/profile?tab=mentors) from the [CyBall Web App](https://app.cyball.com/)

![](https://miro.medium.com/max/700/0*Pl5vOm90zis8nrFT)

### 2. Select 1 or 2 CyBloc(s) to be used in Mentoring

![](https://miro.medium.com/max/700/0*zat9XwGg8hsqKf_d)

### 3. Click ‘Approve CBT’, ‘Approve BUSD’ and confirm each transaction in your crypto wallet (requires enough **BNB** in wallet to cover gas costs)

![](https://miro.medium.com/max/700/0*6agAbrVzJABHxBZV)

### 4. Click ‘Start Mentoring’ and confirm the transaction in your crypto wallet. Ensure you have sufficient fees (**CBT** and **BUSD**) to cover the Mentoring fee as well as enough **BNB** to cover gas costs

![](https://miro.medium.com/max/700/0*-8BWBuvLcaUQAfpk)

### 5. Once the transaction is confirmed, the newly minted CyPod from Mentoring can be found in the [CyPods tab](https://app.cyball.com/#/profile?tab=cypods). This CyPod can either be sold on CyBall’s NFT Marketplace, or, upon waiting for 5 days, be opened to reveal a brand new CyBloc

![](https://miro.medium.com/max/700/0*aWXFgAHctc6mgFS0)


# CyBall NFT Marketplace

app.cyball.com

![](/files/tnHCCBPitlsF1SiBnIdr)

The CyBall NFT marketplace is an in-house market which allows users to buy and sell NFT game assets:

* CyBlocs
* CyPods
* Stadiums
* CyBloc body parts and wearables


# CyLoans

![Sample CyLoans Dashboard](/files/QQzpOCMDYlBKu2kziGwE)

![Typical CyLoans Flow](https://documents.lucid.app/documents/66b23b94-d6f5-4e68-87b6-d1ea0cf7d4b7/pages/LWe_PLpNqf6q?a=29520\&x=2238\&y=2207\&w=1362\&h=579\&store=1\&accept=image%2F*\&auth=LCA%20a53064c1d034bef480711f4615ceaee449f495f4-ts%3D1645326793)

CyLoans is a unique, automated scholarship-university feature that allows users to loan out their inactive CyBlocs to other users who have yet to build their own lineups.

Owners of the CyBlocs for loan can specify the revenue share or fee model as well as any other terms  such as loan duration.

In this system:

* Users with unused CyBlocs are scholarship providers and can set their terms (lender)
* Any new users can become a scholar (borrower), provided they agree to the terms set out by lenders
* The relevant NFTs stay in the owner (lender)'s wallet and will be untransferable while being loaned out


# CyLoans Instructions

![Typical CyLoans Flow](https://documents.lucid.app/documents/66b23b94-d6f5-4e68-87b6-d1ea0cf7d4b7/pages/LWe_PLpNqf6q?a=29520\&x=2238\&y=2207\&w=1362\&h=579\&store=1\&accept=image%2F*\&auth=LCA%20a53064c1d034bef480711f4615ceaee449f495f4-ts%3D1645326793)

{% hint style="success" %}
**Definitions**

* Wallet: List of CyBlocs (owned by user/lender) which are available for listing on CyLoans Market
* Listed: List of CyBlocs which are listed on CyLoans Market but have not been borrowed/leased by anyone yet
* Recalling: List of CyBlocs which have been recalled/cancelled and are waiting for 24h timelock to finish before lender can officially remove them to receive back into Wallet
* Leased: List of CyBlocs which are on lease i.e. borrowed by somebody and are playable (by the borrower)
* Borrowing: List of CyBlocs that user is borrowing from CyLoans Market
* CyLoans Market: Marketplace for all available CyLoans Listings ready to be borrowed, separated into Whitelist and Free-for-All
  {% endhint %}

{% hint style="info" %}
**Note:**

CyLoans function is located within the **Profile** tab of the CyBall web-app.

As a reminder, CyBloc's level currently gets reset upon any transfer, including in and out of CyLoans Market.
{% endhint %}

## Lender (Owner)

### 1.  List your CyBlocs:

![Free-for-All Example in Wallet](/files/TRFjPAmcQF3LZycJ8Eop)

![Whitelist Example in Wallet](/files/PuhFTB052TJrZjjXt56s)

* Under **CyLoans**, navigate to **Wallet**
* Select the relevant CyBlocs that you would like to list on CyLoans
* Enter the percentage (%) rewards split to borrower and (optional) whitelist details (login email of borrower)
* Click **List** and confirm the transaction in your crypto wallet
* You may choose to list multiple CyBlocs altogether, or one at a time

### 2. Manage Listed CyBlocs

![Listed CyBloc](/files/cDlY3iEVxKGhxplQ9Q1e)

* Navigate to **Listed**
* All CyBlocs which have been successfully listed on CyLoans Market but have yet to be borrowed by other users will be displayed in this section
* To edit the percentage (%) rewards split or whitelist details, click the appropriate text box, enter the new details and click save
* To cancel a listing, select the relevant CyBlocs and click "Delist"
* Confirm the transaction in your crypto wallet to delist from CyLoans Market

{% hint style="info" %}
**Note:**

To prevent abuse of CyLoans and the game's energy system, there is a 24h timelock delay before your CyBlocs can be removed from CyLoans and returned to your wallet.

Navigate to **Recalling** to check the cancellation status.
{% endhint %}

### 3. Manage Leased CyBlocs

![Leased CyBlocs (which have been borrowed by other users)](/files/ln9fi1yy4kIx7T8KHwUG)

* Navigate to **Leased**
* The **Owner Reward** column is displaying two things:
  * White: total owner (lender)'s rewards earned by a certain borrower using the relevant CyBloc regardless of listing/leased time; and
  * <mark style="color:green;">Green</mark>: total rewards earned by this CyBloc since first listing on CyLoans by the current owner (in green), regardless of who the current and past borrowers are.
* To cancel a loan, select the relevant CyBlocs and click "Cancel"
* Confirm the transaction in your crypto wallet to recall it from the borrower

{% hint style="info" %}
**Note:**

To prevent abuse of CyLoans and the game's energy system, there is a 24h timelock delay before your CyBlocs can be removed from CyLoans and returned to your wallet.

Navigate to **Recalling** to check the cancellation status.
{% endhint %}

### **4. Manage CyBlocs which are being Recalled**

![CyBloc being cancelled/recalled by Lender from CyLoans in Recalling (24h delay)](/files/X5voRMEqzzqYupkwu53n)

* Navigate to **Recalling**
* All CyBlocs which are serving the 24h timelock delay as part of the cancellation/recall process will be displayed in this section
* When the current time has gone past "Cancel Tim&#x65;*"* (i.e. 24h have passed), you can select the relevant CyBlocs and click "Cancel" / "Cancel Lending"
* Confirm the transaction in your crypto wallet to receive the CyBlocs back into your **Wallet**

## Borrower

### 1. Borrow CyBlocs from CyLoans Market

![CyBlocs available for loan in CyLoans Market](/files/SQxY3hZbbpsRU2qZE8BC)

* Navigate to **CyLoans Market**
* Within the relevant tab (Whitelist or Free For All), select CyBlocs which you would like to borrow
* Click Borrow

### 2. Manage CyBlocs which you are Borrowing

![CyBlocs which you are Borrowing (from CyLoans Market)](/files/CpWcpn4VQ5qbbW3Qfuzj)

* Navigate to **Borrowing**
* All CyBlocs which you are borrowing from CyLoans Market will be displayed in this section
* These are the CyBlocs which you can use to play and should be displayed within Collections inside the CyBall game
* To cancel a loan, select the relevant CyBlocs and click "Cancel"
* The CyBlocs which just got cancelled (by the Borrower) will automatically be listed back onto CyLoans Market under Whitelisted or Free For All, depending on how it was listed up originally by the Lender.

{% hint style="info" %}
**Note:**

Cancellations triggered by the Lender (Owner) will be shown in **Recalling**.

Cancellations triggered by the Borrower will automatically be listed back on **CyLoans Market** under Whitelisted or Free For All, depending on whether it was a Whitelist or Free For All loan originally.
{% endhint %}

## Rewards

When a Borrower play the CyBall game and earns rewards, the game will automatically distribute the rewards in-game to the relevant Lender an Borrower's game accounts.


# CyDex

(Coming Soon)

CyDex is CyBall's native Automated Market Maker (AMM) based Decentralised Exchange (DEX).\
\
Users will be able to go onto CyDex to buy, sell and provide liquidity for CyBall's native tokens: [**$CBT**](/ecosystem/token-model/cbt-cybloc-battery-token) and [**$CYB**](/ecosystem/token-model/cyb-cyball-token).


# Token Model

Two tokens:

{% content-ref url="/pages/-MiRqDqiJncnikYAwDEG" %}
[CBT - CyBloc Battery Token](/ecosystem/token-model/cbt-cybloc-battery-token)
{% endcontent-ref %}

{% content-ref url="/pages/-MiRqEUompRCE4zkMlFs" %}
[CYB - CyBall Token](/ecosystem/token-model/cyb-cyball-token)
{% endcontent-ref %}


# CBT - CyBloc Battery Token

CyBloc Battery Token (CBT) is an ERC-20 & BEP-20 token with no fixed supply.

This is CyBall's primary Play-to-Earn reward and utility token.

Users can earn $CBT when performing the following:

* Compete in various PvP modes ([**Exhibition**](/game-mechanics-and-features/game-modes/exhibition), [**League**](/game-mechanics-and-features/game-modes/league) and [**Tournament**](/game-mechanics-and-features/game-modes/tournament))
* Earn revenue from [**CyLoans**](/ecosystem/cyloans)
* Rewards for users who perform various activities that help the ecosystem

Users must spend $CBT to enjoy the following features:

* [**Mentoring**](/ecosystem/mentoring)
* [**Hire-a-Coach**](/game-mechanics-and-features/game-modes/training/hire-a-coach)

## Batteries (In-game Currency)

CyBall’s primary in-game currency is called Batteries. Players can earn Batteries by competing in PvP matches.

Batteries accumulated in-game are technically different from CBT stored on-chain. A user's in-game Batteries get converted into on-chain CBT with a 1:1 ratio when claimed (withdrawn) from the game server to blockchain.


# CYB - CyBall Token

CyBall Token (CYB) is an ERC-20 & BEP-20 token with fixed supply.

This is CyBall's governance, utility and special Play-to-Earn reward token.

Users can earn $CYB through:

* Special rewards for competing in [**League**](/game-mechanics-and-features/game-modes/league) and [**Tournament**](/game-mechanics-and-features/game-modes/tournament) PvP modes
* Staking rewards
* Special rewards for users who perform various activities that help the ecosystem

Users may be required to spend $CYB to enjoy the following features:

* [**Mentoring**](/ecosystem/mentoring)


# Game and Ecosystem Flow

![](/files/-Mipa0CkNxvVbcurqlUJ)


# Technology

CyBall will launch on BNB Chain in January 2022, then Solana as soon as its smart contract capacity has proven to be matured enough for gaming.

Originally, the core team planned to launch on Ethereum. However, due to issues with gas fees and gaming scalability, BNB Chain and Solana were both chosen for their speed, low fees, and large user base. BNB Chain will be the first platform where CyBall core smart contracts will be deployed on, followed by Solana when it is fully ready. The CyBall game server will be the bridge that connects users on both chains and allows them to play against one another freely within the CyBall game environment even if they are on different chains.

We understand that BNB Chain, Solana and Ethereum all have their own drawbacks and have also been scoping out any other potential solutions should a partial or full migration be required in the future to ensure CyBall can expand sustainably. Other solutions currently being considered are:

* Alternative Layer 1 chains
* Layer 2 with focus on NFTs, such as Immutable X
* Dedicated sidechain, similar to Ronin of Axie Infinity
* ETH 2.0

While blockchain technology has introduced various benefits to gaming, we believe it is still in its infancy in terms of readiness for mass adoption, especially for fully decentralized game features. As such, we believe that a middle ground between decentralization and centralization can be reached, where tamper-proof ownership is always made public and transparent, while gameplay mechanics can be run off-chain on centralized servers.


# Contracts

## Tokens

### :battery: **CyBloc Battery Token** - **CBT**

&#x20;[0x7c73967dC8c804Ea028247f5A953052f0CD5Fd58](https://bscscan.com/token/0x7c73967dC8c804Ea028247f5A953052f0CD5Fd58) ([PancakeSwap](https://pancakeswap.finance/swap?inputCurrency=0xe9e7cea3dedca5984780bafc599bd69add087d56\&outputCurrency=0x7c73967dC8c804Ea028247f5A953052f0CD5Fd58))

## NFT

### :package: **CyBall Genesis Pack - BLOCPACK**

[0xEAff7EcfD5bC4502b6eEA974a936cDC2EE68df06](https://bscscan.com/token/0xeaff7ecfd5bc4502b6eea974a936cdc2ee68df06)

### :robot: **CyBloc - BLOC (also CyPod)**

**BNB Chain:** [0x13B5816396C5095a145aF6994688e6e53Fda6095](https://bscscan.com/token/0x13B5816396C5095a145aF6994688e6e53Fda6095)

**Polygon:** [0xD8a931b295fbDFd2AAE86FF4E4bCfD6a8203C42c](https://polygonscan.com/token/0xD8a931b295fbDFd2AAE86FF4E4bCfD6a8203C42c)

### :syringe: Cyrum - CYRUM

[0x36033A78e02ecD4E6a794ce50d4c923717857dD8](https://bscscan.com/token/0x36033A78e02ecD4E6a794ce50d4c923717857dD8)

## Web Apps / Ecosystem

### :dollar: **NFT** Marketplace

**BNB Chain:** [0x820a52c83ffd1e108a56152f3161023f4ef41479](https://bscscan.com/address/0x820a52c83ffd1e108a56152f3161023f4ef41479#code)

**Polygon:** [0xcBa1961a447a72bcEB9AB6feE1A73921142cb9F8](https://bscscan.com/address/0xcBa1961a447a72bcEB9AB6feE1A73921142cb9F8#code)

### :outbox\_tray: NFT Batch Transfer

**BNB Chain:** [0x0240D2BAF1f0877d9AC89764dd48690cc2971676](https://bscscan.com/address/0x0240D2BAF1f0877d9AC89764dd48690cc2971676#code)

**Polygon:** [0x137d287d49ff402C469C9ad755d8E64993b8902D](https://polygonscan.com/address/0x137d287d49ff402C469C9ad755d8E64993b8902D#contracts)

### :handshake: CyLoans V1

[0x1d5ac255ca612e16a024adee383926607a759aad](https://bscscan.com/address/0x1d5ac255ca612e16a024adee383926607a759aad#code)

### :handshake: CyLoans V2

[0xa1b6c05E943355ec581bd3f08302f62aE4871184](https://bscscan.com/address/0xa1b6c05E943355ec581bd3f08302f62aE4871184#code)

### :coin: Rewards Claim

[0x8c27e5b1edE44aDb61da05c1357F82688fB9E7c6](https://bscscan.com/address/0x8c27e5b1ede44adb61da05c1357f82688fb9e7c6)

### :child: Mentor Manager

[0xCbda15d9462dCD0c268F5f21e34cC7D01F612Fd4](https://bscscan.com/address/0xCbda15d9462dCD0c268F5f21e34cC7D01F612Fd4)

### :zap: Flash Mentor

[0x8CfEAEBB2F44F7d69a618081d6b11D40784831C1](https://bscscan.com/address/0x8CfEAEBB2F44F7d69a618081d6b11D40784831C1#code)

### :abacus: Mentor Fee Specifications

[0x49ef2f6529E6f3c6f55c9061D5B1D5E8fC73739A](https://bscscan.com/address/0x49ef2f6529E6f3c6f55c9061D5B1D5E8fC73739A#code)

### :lock: Lock CyPod To Reveal/Open

[0x78452EFE2a09F6B515CBc30A6DF5eDC4D73F729e](https://bscscan.com/address/0x78452EFE2a09F6B515CBc30A6DF5eDC4D73F729e#code)

### :scientist: **Gene Scientist**

**BNB Chain:** [0x591d25d31c23754717f07cb02f67c9967fa03448](https://bscscan.com/address/0x591d25d31c23754717f07cb02f67c9967fa03448#code)

**Polygon:** [0x6d4CB75f54280871d2959E0363CBFb07542C5c10](https://polygonscan.com/address/0x6d4CB75f54280871d2959E0363CBFb07542C5c10#contracts)


# Team

### **Aaron Yee - Co-Founder**

Aaron, ex-Aminoca Product Manager, has 10+ years of experience in game development, from conceptualisation to market launch. When it comes to game design and development, he has seen it all. He started off as a game designer for Disney’s Frozen. Then worked in mobile publishing for Animoca Brands, where he was in charge of sourcing games and merging them with popular IPs. After a short stint at SoftBank, he is now back in the gaming industry and currently involved in multiple crypto gaming projects. When he’s not preaching about Pixar's "Story Is King" motto, you’ll find Aaron playing Warzone, Tsum Tsum Stadium and Diablo.

### **Long Vuong - Co-Founding Advisor**

Long, CEO and Founder of TomoChain brings an extensive amount of blockchain technology knowledge to CyBall. As a blockchain guru and economics expert, Long has advised for a number of blockchain projects all around the world and contributed to affirm this technology value by developing practical products. Currently, at TomoChain, Long is leading product and ecosystem strategy with notable products such as TomoMaster, the governance Dapp, TomoX, exchange protocol, and TomoZ, fee by token protocol.

### **Tin Tran - Co-Founding Advisor**

Tin is in charge of overseeing the entire technical strategy and operations between different teams from product design to development. Coming from an engineering background, he has grown into a blockchain enthusiast since 2017 and DeFi researcher since 2020. Tin has helped turn various absurd ideas from other team members into detailed instructions that can actually be implemented. Apart from being a seasoned Dota 2 gamer, not many people realize he is also secretly an experienced ape sitting near the top of the [**DegenScore**](https://degenscore.com/) leaderboard.

### **Kevin Bui - Co-Founder**

Kevin brings a wealth of marketing and branding expertise after founding his own successful Australian athleisure wear business.  He has a keen eye for design and an even greater intuition for market trends and behaviours. Having seen the early onsets of the Crypto Verse, Kevin has been heavily investing his time in understanding crypto economics, trends and the overall industry. At CyBall, Kevin is the head of design thanks to his meticulous nature. His idea of taking a break is doing 300kg+ deadlifts (no joke, there’s videos to prove it).<br>


# Disclaimer

{% hint style="warning" %}
All information provided is our latest development documentation that can be made public at this stage and may be subjected to further changes.\
\
Feedback and suggestions are welcome! Please join our [**Discord**](https://discord.gg/CXrKx679XM) to let us know.
{% endhint %}


# Terms of Use

## **1. General**

These terms and conditions (“**Terms**”) govern the use of the Website (defined below) and the Services (defined below). These Terms also include any guidelines, announcements, additional terms, policies, and disclaimers made available or issued by us from time to time. These Terms constitute a binding and enforceable legal contract between Endglen Limited and its affiliates (“**Company**”, “**Cyball**”, “**we**”, “**us**”) and you, an end user of the services (“**you**” or “**User**”) at [https://cyball.com](https://cyball.com/) (“**Services**”). By accessing, using or clicking on our website (and all related subdomains) or its mobile applications (“**Website**”) or accessing, using or attempting to use the Services, you agree that you have read, understood, and to are bound by these Terms and that you comply with the requirements listed herein. If you do not agree to all of these Terms or comply with the requirements herein, please do not access or use the Website or the Services. In addition, when using some features of the Services, you may be subject to specific additional terms and conditions applicable to those features.

We may modify, suspend or discontinue the Website or the Services at any time and without notifying you. We may also change, update, add or remove provisions of these Terms from time to time. Any and all modifications or changes to these Terms will become effective upon publication on our Website or release to Users. Therefore, your continued use of our Services is deemed your acceptance of the modified Terms and rules. If you do not agree to any changes to these Terms, please do not access or use the Website or the Services. We note that these Terms between you and us do not enumerate or cover all rights and obligations of each party, and do not guarantee full alignment with needs arising from future development. Therefore, our privacy policy, platform rules, guidelines and all other agreements entered into separately between you and us are deemed supplementary terms that are an integral part of these Terms and shall have the same legal effect. Your use of the Website or Services is deemed your acceptance of any supplementary terms too.

## **2. Eligibility**

By accessing, using or clicking on our Website and using or attempting to use our Services, you represent and warrant that:

1. as an individual, legal person, or other organization, you have full legal capacity and authority to agree and bind yourself to these Terms;
2. you are at least 18 or are of legal age to form a binding contract under applicable laws;
3. your use of the Services is not prohibited by applicable law, and at all times compliant with applicable law, including but not limited to regulations on anti-money laundering, anti-corruption, and counter-terrorist financing (“**CTF**”);
4. you have not been previously suspended or removed from using our Services;
5. if you act as an employee or agent of a legal entity, and enter into these Terms on their behalf, you represent and warrant that you have all the necessary rights and authorizations to bind such legal entity; and
6. you are solely responsible for use of the Services and, if applicable, for all activities that occur on or through your user account.

## **3. Identity Verification**

We and our affiliates may, but are not obligated to, collect and verify information about you in order to keep appropriate record of our users, protect us and the community from fraudulent users, and identify traces of money laundering, terrorist financing, fraud and other financial crimes, or for other lawful purposes.

We may require you to provide or verify additional information before permitting you to access, use or click on our Website and/or use or attempt to use our use or access any Service. We may also suspend, restrict, or terminate your access to our Website or any or all of the Services in the following circumstances: (a) if we reasonably suspect you of using our Website and Services in connection with any prohibited use or business; (b) your use of our Website or Services is subject to any pending litigation, investigation, or government proceeding and/or we perceive a heightened risk of legal or regulatory non-compliance associated with your activity; or (c) you take any action that we deem as circumventing our controls, including, but not limited to, abusing promotions which we may offer from time to time.

In addition to providing any required information, you agree to allow us to keep a record of that information during the period for which your account is active and within five (5) years after your account is closed. You also authorize us to share your submitted information and documentation to third parties to verify the authenticity of such information. We may also conduct necessary investigations directly or through a third party to verify your identity or protect you and/or us from financial crimes, such as fraud, and to take necessary action based on the results of such investigations. We will collect, use and share such information in accordance with our privacy policy.

If you provide any information to us, you must ensure that such information is true, complete, and timely updated when changed. If there are any grounds for believing that any of the information you provided is incorrect, false, outdated or incomplete, we reserve the right to send you a notice to demand correction, directly delete the relevant information, and as the case may be, terminate all or part of the Services we provide for you. You shall be fully liable for any loss or expense caused to us during your use of the Services. You hereby acknowledge and agree that you have the obligation to keep all the information accurate, update and correct at all times.

We reserve the right to confiscate any and all funds that are found to be in violation of relevant and applicable AML or CFT laws and regulations, and to cooperate with the competent authorities when and if necessary.

## **4. Restrictions**

You shall not access, use or click on our Website and/or use or attempt to use the Services in any manner except as expressly permitted in these Terms. Without limiting the generality of the preceding sentence, you may NOT:

1. use our Website or use the Services in any dishonest or unlawful manner, for fraudulent or malicious activities, or in any manner inconsistent with these Terms;
2. violate applicable laws or regulations in any manner;
3. infringe any proprietary rights, including but not limited to copyrights, patents, trademarks, or trade secrets of Cyball;
4. use our Website or use the Services to transmit any data or send or upload any material that contains viruses, Trojan horses, worms, time-bombs, keystroke loggers, spyware, adware, or any other harmful programmes or computer code designed to adversely affect the operation of any computer software or hardware;
5. use any deep linking, web crawlers, bots, spiders or other automatic devices, programs, scripts, algorithms or methods, or any similar or equivalent manual processes to access, obtain, copy, monitor, replicate or bypass the Website or the Services;
6. make any back-up or archival copies of the Website or any part thereof, including disassembling or de-compilation of the Website;
7. violate public interests, public morals, or the legitimate interests of others, including any actions that would interfere with, disrupt, negatively affect, or prohibit other Users from using our Website and the Services;
8. use the Services for market manipulation (such as pump and dump schemes, wash trading, self-trading, front running, quote stuffing, and spoofing or layering, regardless of whether prohibited by law);
9. attempt to access any part or function of the Website without authorization, or connect to the Website or Services or any Company servers or any other systems or networks of any the Services provided through the services by hacking, password mining or any other unlawful or prohibited means;
10. probe, scan or test the vulnerabilities of the Website or Services or any network connected to the properties, or violate any security or authentication measures on the Website or Services or any network connected thereto;
11. reverse look-up, track or seek to track any information of any other Users or visitors of the Website or Services;
12. take any actions that imposes an unreasonable or disproportionately large load on the infrastructure of systems or networks of the Website or Services, or the infrastructure of any systems or networks connected to the Website or Services;
13. use any devices, software or routine programs to interfere with the normal operation of any transactions of the Website or Services, or any other person’s use of the Website or Services; or
14. forge headers, impersonate, or otherwise manipulate identification, to disguise your identity or the origin of any messages or transmissions you send to Cyball or the Website.

By accessing the Services, you agree that we have the right to investigate any violation of these Terms, unilaterally determine whether you have violated these Terms, and take actions under relevant regulations without your consent or prior notice.

## **5. Termination**

Cyball may terminate, suspend, or modify your access to Website and/or the Services, or any portion thereof, immediately and at any point, at its sole discretion. Cyball will not be liable to you or to any third party for any termination, suspension, or modification of your access to the Services. Upon termination of your access to the Services, these Terms shall terminate, except for those clauses that expressly or are intended to survive termination or expiry.

## **6. Disclaimers**

OUR SERVICES ARE PROVIDED ON AN "AS IS" AND "AS AVAILABLE" BASIS WITHOUT ANY REPRESENTATION OR WARRANTY, WHETHER EXPRESS, IMPLIED OR STATUTORY. YOU HEREBY ACKNOWLEDGE AND AGREE THAT YOU HAVE NOT RELIED UPON ANY OTHER STATEMENT OR AGREEMENT, WHETHER WRITTEN OR ORAL, WITH RESPECT TO YOUR USE AND ACCESS OF THE SERVICES.

TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND/OR NON-INFRINGEMENT. CYBALL DOES NOT MAKE ANY REPRESENTATIONS OR WARRANTIES THAT ACCESS TO THE WEBSITE, ANY PART OF THE SERVICES, INCLUDING MOBILE SERVICES, OR ANY OF THE MATERIALS CONTAINED THEREIN, WILL BE CONTINUOUS, UNINTERRUPTED, TIMELY, OR ERROR-FREE AND WILL NOT BE LIABLE FOR ANY LOSSES RELATING THERETO. CYBALL DOES NOT REPRESENT OR WARRANT THAT THE WEBSITE, THE SERVICES OR ANY MATERIALS OF CYBALL ARE ACCURATE, COMPLETE, RELIABLE, CURRENT, ERROR-FREE, OR FREE OF VIRUSES OR OTHER HARMFUL COMPONENTS.

TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, NONE OF CYBALL OR ITS AFFILIATES AND THEIR RESPECTIVE SHAREHOLDERS, MEMBERS, DIRECTORS, OFFICERS, EMPLOYEES, ATTORNEYS, AGENTS, REPRESENTATIVES, SUPPLIERS OR CONTRACTORS WILL BE LIABLE FOR ANY DIRECT, INDIRECT, SPECIAL, INCIDENTAL, INTANGIBLE OR CONSEQUENTIAL LOSSES OR DAMAGES ARISING OUT OF OR RELATING TO:

1. ANY PERFORMANCE OR NON-PERFORMANCE OF THE SERVICES, OR ANY OTHER PRODUCT, SERVICE OR OTHER ITEM PROVIDED BY OR ON BEHALF OF CYBALL OR ITS AFFILIATES;
2. ANY AUTHORIZED OR UNAUTHORIZED USE OF THE WEBSITE OR SERVICES, OR IN CONNECTION WITH THIS AGREEMENT;
3. ANY INACCURACY, DEFECT OR OMISSION OF ANY DATA OR INFORMATION ON THE WEBSITE;
4. ANY ERROR, DELAY OR INTERRUPTION IN THE TRANSMISSION OF SUCH DATA;
5. ANY DAMAGES INCURRED BY ANY ACTIONS, OMISSIONS OR VIOLATIONS OF THESE TERMS BY ANY THIRD PARTIES; OR
6. ANY DAMAGE CAUSED BY ILLEGAL ACTIONS OF OTHER THIRD PARTIES OR ACTIONS WITHOUT AUTHORIZED BY CYBALL.

EVEN IF CYBALL KNEW OR SHOULD HAVE KNOWN OF THE POSSIBILITY OF SUCH DAMAGES AND NOTWITHSTANDING THE FAILURE OF ANY AGREED OR OTHER REMEDY OF ITS ESSENTIAL PURPOSE, EXCEPT TO THE EXTENT OF A FINAL JUDICIAL DETERMINATION THAT SUCH DAMAGES WERE A RESULT OF OUR GROSS NEGLIGENCE, ACTUAL FRAUD, WILLFUL MISCONDUCT OR INTENTIONAL VIOLATION OF LAW OR EXCEPT IN JURISDICTIONS THAT DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES. THIS PROVISION WILL SURVIVE THE TERMINATION OF THESE TERMS.

WE MAKE NO WARRANTY AS TO THE MERIT, LEGALITY OR JURIDICAL NATURE OF ANY TOKEN SOLD ON OUR PLATFORM (INCLUDING WHETHER OR NOT IT IS CONSIDERED A SECURITY OR FINANCIAL INSTRUMENT UNDER ANY APPLICABLE SECURITIES LAWS).

## **7. Intellectual Property**

All present and future copyright, title, interests in and to the Services, registered and unregistered trademarks, design rights, unregistered designs, database rights and all other present and future intellectual property rights and rights in the nature of intellectual property rights that exist in or in relation to the use and access of the Website and the Services are owned by or otherwise licensed to Cyball. Subject to your compliance with these Terms, we grant you a non-exclusive, non-sub license, and any limited license to merely use or access the Website and the Services in the permitted hereunder.

Except as expressly stated in these Terms, nothing in these Terms should be construed as conferring any right in or license to our or any other third party’s intellectual rights.

If and to the extent that any such intellectual property rights are vested in you by operation of law or otherwise, you agree to do any and all such acts and execute any and all such documents as we may reasonably request in order to assign such intellectual property rights back to us.

You agree and acknowledge that all content on the Website must not be copied or reproduced, modified, redistributed, used, created for derivative works, or otherwise dealt with for any other reason without being granted a written consent from us.

Third parties participating on the Website may permit us to utilise trademarks, copyrighted material, and other intellectual property associated with their businesses. We will not warrant or represent that the content of the Website does not infringe the rights of any third party.

## **8. Independent Parties**

Cyball is an independent contractor but not an agent of you in the performance of these Terms. These Terms shall not be interpreted as facts or evidence of an association, joint venture, partnership or franchise between the parties.

## **9. No Professional Advice**

All information provided on the Website and throughout our Services is for informational purposes only and should not be construed as professional advice. We do not provide investment advice and any content contained on the Website should not be considered as a substitute for tailored investment advice. Investing in digital assets is highly risky and may lead to a total loss of investment. You must have sufficient understanding of cryptographic tokens, token storage mechanisms (such as token wallets), and blockchain technology to appreciate the risks involved in dealing in digital assets. You understand and agree that the value of digital assets can be volatile, and we are not in any way responsible or liable for any losses you may incur by using or transferring digital assets in connection with our Services. You should not take, or refrain from taking, any action based on any information contained on the Website. Before you make any financial, legal, or other decisions involving our Services, you should seek independent professional advice from an individual who is licensed and qualified in the area for which such advice would be appropriate.

## **10. Indemnification**

You agree to indemnify and hold harmless Cyball and its affiliates and their respective shareholders, members, directors, officers, employees, attorneys, agents, representatives, suppliers or contractors from and against any potential or actual claims, actions, proceedings, investigations, demands, suits, costs, expenses and damages (including attorneys’ fees, fines or penalties imposed by any regulatory authority) arising out of or related to:

1. your use of, or conduct in connection with, the Website or Services;
2. your breach or our enforcement of these Terms; or
3. your violation of any applicable law, regulation, or rights of any third party during your use of the Website or Services.

If you are obligated to indemnify Cyball and its affiliates and their respective shareholders, members, directors, officers, employees, attorneys, agents, representatives, suppliers or contractors pursuant to these Terms, Cyball will have the right, in its sole discretion, to control any action or proceeding and to determine whether Cyball wishes to settle, and if so, on what terms.

Your obligations under this indemnification provision will continue even after these Terms have expired or been terminated.

## **11. Confidentiality**

You acknowledge that the Services contain Cyball’s and its affiliates’ trade secrets and confidential information. You agree to hold and maintain the Services in confidence, and not to furnish any other person any confidential information of the Services or the Website. You agree to use a reasonable degree of care to protect the confidentiality of the Services. You will not remove or alter any of Cyball’s or its affiliates’ proprietary notices. Your obligations under this provision will continue even after these Terms have expired or been terminated.

## **12. Anti-Money Laundering**

Cyball expressly prohibits and rejects the use of the Website or the Services for any form of illicit activity, including money laundering, terrorist financing or trade sanctions violations. By using the Website or the Services, you represent that you are not involved in any such activity.

## **13. Force Majeure**

Cyball have no liability to you if it is prevented from or delayed in performing its obligations or from carrying on its Services and business, by acts, events, omissions or accidents beyond its reasonable control, including, without limitation, strikes, failure of a utility service or telecommunications network, act of God, war, riot, civil commotion, malicious damage, compliance with any law or governmental order, rule, regulation, or direction.

## **14. Jurisdiction and Governing Law**

The parties shall attempt in good faith to mutually resolve any and all disputes, whether of law or fact, and of any nature whatsoever arising from or with respect to these Terms. These Terms and any dispute or claim arising out of or in connection with the Services or the Website shall be governed by, and construed in accordance with, the laws of the British Virgin Islands.

Any Dispute arising out of or related to these Terms is personal to you and us and will be resolved solely through individual arbitration and will not be brought as a class arbitration, class action or any other type of representative proceeding. There will be no class arbitration or arbitration in which an individual attempts to resolve a dispute as a representative of another individual or group of individuals. Further, a dispute cannot be brought as a class or other type of representative action, whether within or outside of arbitration, or on behalf of any other individual or group of individuals.

## **15. Severability**

If any provision of these Terms is determined by any court or other competent authority to be unlawful or unenforceable, the other provisions of these Terms will continue in effect.

If any unlawful or unenforceable provision would be lawful or enforceable if part of it were deleted, that part will be deemed to be deleted, and the rest of the provision will continue in effect (unless that would contradict the clear intention of the clause, in which case the entirety of the relevant provision will be deemed to be deleted).

## **16. Notices**

All notices, requests, demands, and determinations for us under these Terms (other than routine operational communications) shall be sent to <contact@cyball.com>.

## **17. Assignment**

You may not assign or transfer any right to use the Services or any of your rights or obligations under these Terms without prior written consent from Cyball, including any right or obligation related to the enforcement of laws or the change of control. Cyball may assign or transfer any or all of its rights or obligations under these Terms, in whole or in part, without notice or obtaining your consent or approval.

## **18. Third Party Rights**

No third party shall have any rights to enforce any terms contained herein.

## **19. Third Party Website Disclaimer**

Any links to third party websites from our Services does not imply endorsement by us of any product, service, information or disclaimer presented therein, nor do we guarantee the accuracy of the information contained on them. If you suffer loss from using such third party product and service, we will not be liable for such loss. In addition, since we have no control over the terms of use or privacy policies of third-party websites, you should carefully read and understand those policies.

\
**BY MAKING USE OF OUR SERVICES, YOU ACKNOWLEDGE AND AGREE THAT: (A) YOU ARE AWARE OF THE RISKS ASSOCIATED WITH TRANSACTIONS OF ENCRYPTED OR DIGITAL TOKENS OR CRYPTOCURRENCIES WITH A CERTAIN VALUE THAT ARE BASED ON BLOCKCHAIN AND CRYPTOGRAPHY TECHNOLOGIES AND ARE ISSUED AND MANAGED IN A DECENTRALIZED FORM (“DIGITIAL CURRENCIES”); (B) YOU SHALL ASSUME ALL RISKS RELATED TO THE USE OF THE SERVICES AND TRANSACTIONS OF DIGITAL CURRENCIES; AND (C) CYBALL SHALL NOT BE LIABLE FOR ANY SUCH RISKS OR ADVERSE OUTCOMES. AS WITH ANY ASSET, THE VALUES OF DIGITAL CURRENCIES ARE VOLATILE AND MAY FLUCTUATE SIGNIFICANTLY AND THERE IS A SUBSTANTIAL RISK OF ECONOMIC LOSS WHEN PURCHASING, HOLDING OR INVESTING IN DIGITAL CURRENCIES.**

## 20. Prohibited Activities

Unless otherwise permitted by the CyBall team via official communication channels, a user may not:

* Engage in any practice that aims to alter the outcome of any CyBall match in any way that may be deemed colluding or match fixing.&#x20;
* Use the same CyBlocs (NFTs) across multiple accounts in a single day via ways of either CyLoans or the transfer system
* Manipulate the leaderboard in any way that be deemed unfair
* Create more than one account per person in an attempt to get more daily energy using the same CyBloc(s)<br>

The determination of the above is up to the sole discretion of the CyBall team. Any user who circumvents these rules will have, at a minimum, all rewards forfeited, and at a maximum, NFTs and accounts locked. No refunds will be given for the locking of NFTs or accounts.

## 21. Reward Pay Outs

\
The determination of rewards, whether it be in the form of PvP matches, Leaderboards or Competitions is solely up the discretion of the CyBall team. \
\
These rewards are eligible to be changed at any time at the sole discretion of the CyBall team. Notice does not need to be provided to users before these reward schedules are changed. The team will be make eligible determinations ahead of each reward pay out cycle and may alter rewards as seen, either in the in-game client, or on any reward dashboards associated with the website application.&#x20;


# Privacy Policy

## **WE VALUE YOUR PRIVACY**

We value the privacy of individuals who visit our website at [https://cyball.com](https://cyball.com/) (the “**Website**”), and any of our other applications, or services that link to this Privacy Policy (collectively, the "**Services**"). This Privacy Policy ("**Policy**") is designed to explain how we collect, use, and share information from users of the Services. This Policy is incorporated by reference into our Terms of Use. By agreeing to this Policy through your continued use of the Services, you agree to the terms and conditions of this Policy.

## **WHAT TYPE OF INFORMATION WE COLLECT?**

We collect any information you provide to us when you use the Services. You may provide us with information in various ways on the Services.

**Personal Information**: When you use our Services, you may be required to provide us with your name and email address.

**Financial Information**: We may collect necessary financial information such as your wallet address when you use our Services.

**Usage information**: We may collect information about how you access and use our Services, your actions on the Services, including your interactions with others on the Services, comments and posts you make in our public discussion forums, and other content you may provide.

**Technical Data**: We may collect data such as IP (internet protocol) address, ISP (internet Services provider), the web browser used to access the Services, the time the Services was accessed, which web pages were visited, operating system and platform, a mobile device-type identifier, and other technology on the devices you use to access our Services. We may also access your photo and camera roll or Face ID through our mobile application with your permission.

**Communications**: We may receive additional information about you when you contact us directly. For example, we will receive your email address, the contents of a message or attachments that you may send to us, and other information you choose to provide when you contact us through email.

## **WE COLLECT COOKIES**

When you use our Services, we may collect information from you through automated means, such as cookies, web beacons, and web server logs. By using the Services, you consent to the placement of cookies, beacons, and similar technologies in your browser and on emails in accordance with this Policy. The information collected in this manner includes IP address, browser characteristics, device IDs and characteristics, operating system version, language preferences, referring URLs, and information about the usage of our Services.

We may use this information, for example, to ensure that the Services functions properly, to determine how many users have visited certain pages or opened messages, or to prevent fraud. We also work with analytics providers which use cookies and similar technologies to collect and analyze information about use of the Services and report on activities and trends. If you do not want information collected through the use of cookies, there is a procedure in most browsers that allows you to automatically decline cookies or be given the choice of declining or accepting the transfer to your computer of a particular cookie (or cookies) from a particular site. You may also wish to refer to <http://www.allaboutcookies.org/manage-cookies/index.html>. If, however, you do not accept cookies, you may experience some inconvenience in your use of the Services.

## **HOW DO WE USE THE INFORMATION WE COLLECT?**

* Operating, maintaining, enhancing and providing features of the Services, providing Services and information that you request, responding to comments and questions, and otherwise providing support to users.
* Understanding and analyzing the usage trends and preferences of our users, improving the Services, developing new products, services, features, and functionality.
* Contacting you for administrative or informational purposes, including by providing customer services or sending communications, including changes to our terms, conditions, and policies.
* For marketing purposes, such as developing and providing promotional and advertising materials that may be useful, relevant, valuable or otherwise of interest.
* Personalizing your experience on the Services by presenting tailored content.
* We may aggregate data collected through the Services and may use and disclose it for any purpose.
* For our business purposes, such as audits, security, compliance with applicable laws and regulations, fraud monitoring and prevention.
* Complying with legal and regulatory requirements.
* Protecting our interests, enforcing our Terms of Use or other legal rights.

## **WHEN AND WITH WHOM DO WE SHARE THE INFORMATION WE COLLECT?**

We do not rent, sell or share your information with third parties except as described in this Policy. We may share your information with the following:

* Entities in our group or our affiliates in order to provide you with the Services.
* Our third-party services providers who provide services such as website hosting, data analysis, customer services, email delivery, auditing, and other services.
* Credit bureaus and other third parties who provide Know Your Customer and Anti-Money Laundering services.
* Potential or actual acquirer, successor, or assignee as part of any reorganization, merger, sale, joint venture, assignment, transfer or other disposition of all or any portion of our business, assets or stock (including in bankruptcy or similar proceedings).
* If required to do so by law or in the good faith belief that such action is appropriate: (a) under applicable law, including laws outside your country of residence; (b) to comply with legal process; (c) to respond to requests from public and government authorities, including public and government authorities outside your country of residence; (d) to enforce our terms and conditions; (e) to protect our operations or those of any of our subsidiaries; (f) to protect our rights, privacy, safety or property, and/or that of our subsidiaries, you or others; and (g) to allow us to pursue available remedies or limit the damages that we may sustain.

In addition, we may use third party analytics vendors to evaluate and provide us with information about your use of the Services. We do not share your information with these third parties, but these analytics services providers may set and access their own cookies, pixel tags and similar technologies on the services and they may otherwise collect or have access to information about you which they may collect over time and across different websites. For example, we use Google Analytics to collect and process certain analytics data. Google provides some additional privacy options described at <https://www.google.com/policies/privacy/partners>.

We may use and disclose aggregate information that does not identify or otherwise relate to an individual for any purpose, unless we are prohibited from doing so under applicable law.

## **THIRD-PARTY SERVICES**

We may display third-party content on the Services. Third-party content may use cookies, web beacons, or other mechanisms for obtaining data in connection with your viewing of and/or interacting with the third-party content on the Services.

You should be aware that there is always some risk involved in transmitting information over the internet. While we strive to protect your Personal Information, we cannot ensure or warrant the security and privacy of your Personal Information or other content you transmit using the Services, and you do so at your own risk.

Please note that we cannot control, nor will we be responsible for the Personal Information collected and processed by third parties, its safekeeping or a breach thereof, or any other act or omission pertaining to it and their compliance with applicable privacy laws or regulations. We advise you to read the respective privacy policy of any such third party and use your best discretion.

## **HOW WE PROTECT YOUR PERSONAL INFORMATION**

You acknowledge that no data transmission over the internet is totally secure. Accordingly, we cannot warrant the security of any information which you transmit to us. That said, we do use certain physical, organizational, and technical safeguards that are designed to maintain the integrity and security of information that we collect. For instance, we have implemented administrative, technical, and physical safeguards to help prevent unauthorized access, use, or disclosure of your Personal Information. Your Personal Information is stored on secure servers and is not publicly available. We limit access of your Personal Information only to those employees or partners that need to know the Personal Information in order to achieve the purposes of processing, as described above.

You need to help us prevent unuthorized access to your account by protecting and limiting access to your account appropriately (for example, by logging out after you have finished accessing your account). You will be solely responsible for keeping your account against any unauthorized use. While we seek to protect your information to ensure that it is kept confidential, we cannot absolutely guarantee its security. However, we do not store any passwords as an added layer of security.

Please be aware that no security measures are perfect or impenetrable and thus we cannot and do not guarantee the security of your data. While we strive to protect your Personal Information, we cannot ensure or warrant the security and privacy of your Personal Information or other content you transmit using the Services, and you do so at your own risk. It is important that you maintain the security and control of your account credentials.

## **HOW LONG DO WE KEEP YOUR INFORMATION?**

We will retain your Information for as long as necessary to provide our Services, and as necessary to comply with our legal obligations (including those specific to financial transactions), resolve disputes, and enforce our policies. Retention periods will be determined taking into account the type of information that is collected and the purpose for which it is collected, bearing in mind the requirements applicable to the situation and the need to destroy outdated, unused information at the earliest reasonable time.

## **YOUR RIGHTS**

You may, of course, decline to share certain information with us, in which case we may not be able to provide to you some of the features and functionality of the Services. From time to time, we send marketing e-mail messages to our users, including promotional material concerning our Services. If you no longer want to receive such emails from us on a going forward basis, you may opt-out via the "unsubscribe" link provided in each such email.

## **NO USE OF SERVICES BY MINORS**

The Services is not directed to individuals under the age of eighteen (18), and we request that you do not provide personal information through the Services if you are under 18.

## **CROSS-BORDER DATA TRANSFER**

Please note that we may be transferring your information outside of your region for storage and processing and around the globe. By using the Services you consent to the transfer of information to countries outside of your country of residence, which may have data protection rules that are different from those of your country.

## **UPDATES TO THIS PRIVACY POLICY**

We may make changes to this Policy. The "Last Updated" date at the bottom of this page indicates when this Policy was last revised. If we make material changes, we may notify you through the Services or by sending you an email or other communication. The most current version will always be posted on our website. We encourage you to read this Policy periodically to stay up-to-date about our privacy practices. By continuing to access or use our Services after any revisions become effective, you agree to be bound by the updated Policy.

## **CONTACT US**

If you have any questions about this Policy, please contact us at <contact@cyball.com>.

#### LAST UPDATED ON NOVEMBER 1ST, 2021


